1 00:00:01,490 --> 00:00:07,200 hey guys let me just move some stuff 2 00:00:04,889 --> 00:00:10,558 here and just go through this pretty 3 00:00:07,200 --> 00:00:17,118 quickly hopefully I know how far I can 4 00:00:10,558 --> 00:00:21,280 get into this we just skip through here 5 00:00:17,118 --> 00:00:24,140 so I just 6 00:00:21,280 --> 00:00:25,940 October already and I'm just going to 7 00:00:24,140 --> 00:00:28,730 show you what's been going on my edge 8 00:00:25,940 --> 00:00:30,550 case is here for a VN event and the 9 00:00:28,730 --> 00:00:32,560 stuff you'll be able to play with and 10 00:00:30,550 --> 00:00:35,149 we'll be doing right after this 11 00:00:32,560 --> 00:00:37,570 especially for October so that I can get 12 00:00:35,149 --> 00:00:42,878 try to get some stuff right out the door 13 00:00:37,570 --> 00:00:45,039 so my visual novel machine 14 00:00:42,878 --> 00:00:48,878 thingamajigger is working all right 15 00:00:45,039 --> 00:00:54,310 there's a bunch of stuff I'd want for it 16 00:00:48,878 --> 00:00:57,469 you know it's not all ideal but you know 17 00:00:54,310 --> 00:00:59,329 it never really will the idea of course 18 00:00:57,469 --> 00:01:01,579 it'll always needs a little thing here 19 00:00:59,329 --> 00:01:04,819 and a little thing there but mostly it's 20 00:01:01,579 --> 00:01:07,189 usable it works on html5 it works on 21 00:01:04,819 --> 00:01:08,569 Windows it probably works on Android and 22 00:01:07,189 --> 00:01:10,868 a bunch of other stuff if it works on 23 00:01:08,569 --> 00:01:16,639 html5 having had the chance to test that 24 00:01:10,868 --> 00:01:19,609 but mostly it's all there on the most 25 00:01:16,640 --> 00:01:22,759 basic levels I've sort of yanked out a 26 00:01:19,609 --> 00:01:24,200 few things out of that a system that 27 00:01:22,759 --> 00:01:26,540 were there before because they need to 28 00:01:24,200 --> 00:01:29,140 be integrated more properly so that all 29 00:01:26,540 --> 00:01:33,670 the different modules can access them 30 00:01:29,140 --> 00:01:36,319 mostly the spine integration which I 31 00:01:33,670 --> 00:01:38,900 really liked having but was put in a way 32 00:01:36,319 --> 00:01:40,609 that was integrated in a way that it 33 00:01:38,900 --> 00:01:43,969 wasn't very flexible so I need to kind 34 00:01:40,609 --> 00:01:46,700 of revisit my animation system so that 35 00:01:43,969 --> 00:01:50,688 later down the line i can do that sort 36 00:01:46,700 --> 00:01:55,270 of stuff so here you're kind of seeing 37 00:01:50,688 --> 00:01:55,269 what's going on here and 38 00:01:56,900 --> 00:02:00,750 it's gonna I have to actually stop at 39 00:01:59,370 --> 00:02:02,310 some point because there's adult content 40 00:02:00,750 --> 00:02:06,540 so and I can't really show that lean 41 00:02:02,310 --> 00:02:07,890 YouTube it's going to make this sounds 42 00:02:06,540 --> 00:02:11,670 like I've made all sound and then here 43 00:02:07,890 --> 00:02:13,530 you go we've got options here at these 44 00:02:11,669 --> 00:02:16,619 work I can't click on them because they 45 00:02:13,530 --> 00:02:18,539 bring you to another page but this is 46 00:02:16,620 --> 00:02:23,969 all being spawned through the visual 47 00:02:18,539 --> 00:02:27,289 novel program and that's neat let me 48 00:02:23,969 --> 00:02:27,289 open up this one 49 00:02:30,289 --> 00:02:34,158 it's going to take a few minutes because 50 00:02:31,968 --> 00:02:36,919 unfortunately there's no way to get 51 00:02:34,158 --> 00:02:39,039 around this there's your virus 52 00:02:36,919 --> 00:02:45,649 protection program is going to assume it 53 00:02:39,039 --> 00:02:49,030 it's not certified in any way so it's 54 00:02:45,650 --> 00:02:49,030 going to be hard for your system to 55 00:02:50,500 --> 00:02:56,000 issue your system is going to be dubious 56 00:02:53,449 --> 00:02:57,858 of the file because it doesn't have a 57 00:02:56,000 --> 00:03:02,568 certificate and it hasn't existed before 58 00:02:57,859 --> 00:03:04,609 in their server so here we can see my 59 00:03:02,568 --> 00:03:08,018 Zoe comic I was working on I had 60 00:03:04,609 --> 00:03:10,519 converted it to the visual novel system 61 00:03:08,019 --> 00:03:12,019 so this these these three games are 62 00:03:10,519 --> 00:03:13,549 going to you can test around and play 63 00:03:12,019 --> 00:03:15,289 with their all edge cases they're 64 00:03:13,549 --> 00:03:18,469 they're basically what I wanted to 65 00:03:15,289 --> 00:03:20,298 experience what i was looking at to see 66 00:03:18,469 --> 00:03:22,039 what i could pull off with the system if 67 00:03:20,299 --> 00:03:24,109 it was flexible enough to really handle 68 00:03:22,039 --> 00:03:29,598 what i want to throw at it and so far 69 00:03:24,109 --> 00:03:33,950 it's doing pretty good no there's 70 00:03:29,598 --> 00:03:35,388 interesting things you can do shaking 71 00:03:33,949 --> 00:03:38,358 there's camera this that you know 72 00:03:35,389 --> 00:03:39,979 there's a few bugs the UI isn't supposed 73 00:03:38,359 --> 00:03:41,540 to move around but because i want the 74 00:03:39,979 --> 00:03:43,459 shake to work on everything i have to 75 00:03:41,539 --> 00:03:49,870 figure out a different way to handle the 76 00:03:43,459 --> 00:03:49,870 camera motion and all that stuff so 77 00:03:52,500 --> 00:04:01,780 you know the skipping is there to the 78 00:04:00,310 --> 00:04:03,879 skipping is there to a bunch of stuff 79 00:04:01,780 --> 00:04:06,039 and it's kind of surprising how much 80 00:04:03,879 --> 00:04:07,659 work it is to really track behavior and 81 00:04:06,039 --> 00:04:09,429 make sure you're doing things really in 82 00:04:07,659 --> 00:04:12,669 a specific way so you're not causing 83 00:04:09,430 --> 00:04:15,010 issues down the line so I've had to do a 84 00:04:12,669 --> 00:04:17,738 lot of kind of rework and kind of really 85 00:04:15,009 --> 00:04:19,988 set some hard rules for myself so that 86 00:04:17,738 --> 00:04:21,848 I'm not creating 87 00:04:19,988 --> 00:04:24,459 but uh there's still a lot of little 88 00:04:21,848 --> 00:04:31,209 like little doodads and things I need to 89 00:04:24,459 --> 00:04:35,649 really work on and um and and yeah we'll 90 00:04:31,209 --> 00:04:38,049 get there I just don't necessarily have 91 00:04:35,649 --> 00:04:40,709 all the time I need right now to do that 92 00:04:38,050 --> 00:04:45,728 as a person who's doing so many things 93 00:04:40,709 --> 00:04:47,948 here's another version a different 94 00:04:45,728 --> 00:04:49,990 interpretation this is all using the 95 00:04:47,949 --> 00:04:53,830 same system and just being data fed 96 00:04:49,990 --> 00:04:56,319 information from a spreadsheet to 97 00:04:53,829 --> 00:05:01,899 sequence all these events to sound the 98 00:04:56,319 --> 00:05:04,300 black character shown up dialogue where 99 00:05:01,899 --> 00:05:07,089 the objects are being displayed pretty 100 00:05:04,300 --> 00:05:12,310 much the whole screen is populated with 101 00:05:07,089 --> 00:05:19,779 the width of the database which is a 102 00:05:12,310 --> 00:05:22,449 just a google doc spreadsheet and the 103 00:05:19,779 --> 00:05:24,218 shake is as well so so that's we're kind 104 00:05:22,449 --> 00:05:25,718 of at now and actually pretty happy with 105 00:05:24,218 --> 00:05:28,168 the way everything is gone and I mean 106 00:05:25,718 --> 00:05:32,620 obviously it's still nothing completed 107 00:05:28,168 --> 00:05:34,658 but holy fuck um you know with a bit of 108 00:05:32,620 --> 00:05:38,259 just a little bit of elbow grease on you 109 00:05:34,658 --> 00:05:41,379 know the Zoe thing and on the angel 110 00:05:38,259 --> 00:05:43,509 thing it's going to be pretty pretty 111 00:05:41,379 --> 00:05:46,060 damn easy to kind of build some content 112 00:05:43,509 --> 00:05:48,729 for that I have that running and running 113 00:05:46,060 --> 00:05:52,000 live html5 so you can do it in the 114 00:05:48,728 --> 00:05:54,459 browser or have it loaded up on your own 115 00:05:52,000 --> 00:05:59,399 machine on through executable it 116 00:05:54,459 --> 00:06:05,918 hopefully on Android at some point so 117 00:05:59,399 --> 00:06:07,478 mostly here what we're looking at is 118 00:06:05,918 --> 00:06:09,519 this is you're going to be able to play 119 00:06:07,478 --> 00:06:12,519 around those spot those the visual novel 120 00:06:09,519 --> 00:06:17,139 but haven't exports there might be some 121 00:06:12,519 --> 00:06:20,948 bugs there they may not be complete but 122 00:06:17,139 --> 00:06:22,750 just play around with them I'm still 123 00:06:20,949 --> 00:06:26,259 there's still tons of bugs and things I 124 00:06:22,750 --> 00:06:28,468 know if I need to fix so play with them 125 00:06:26,259 --> 00:06:30,220 knowing that they aren't complete and 126 00:06:28,468 --> 00:06:31,810 that I am more 127 00:06:30,220 --> 00:06:34,300 unaware that of 80 of the problems that 128 00:06:31,810 --> 00:06:35,889 might crop up so don't worry about bug 129 00:06:34,300 --> 00:06:39,189 reporting any issues like that I'm 130 00:06:35,889 --> 00:06:42,579 there's already a mountain keep very 131 00:06:39,189 --> 00:06:44,110 high right now of priorities on before I 132 00:06:42,579 --> 00:06:47,529 didn't start to do some of being a 133 00:06:44,110 --> 00:06:49,240 testing on the on that level so let me 134 00:06:47,529 --> 00:06:51,699 get to the point where I feel like it's 135 00:06:49,240 --> 00:06:53,019 a it's at least ironclad to the sense 136 00:06:51,699 --> 00:06:55,149 that I think I've fixed everything 137 00:06:53,019 --> 00:07:02,669 before I start really getting some edge 138 00:06:55,149 --> 00:07:05,709 cases from from you guys so from that we 139 00:07:02,670 --> 00:07:08,140 have I was talking to my candy and they 140 00:07:05,709 --> 00:07:11,709 we spoke a bit and we're going to try to 141 00:07:08,139 --> 00:07:14,110 push out hey Gallo this month for the 142 00:07:11,709 --> 00:07:19,079 end of the month so thank hopefully 143 00:07:14,110 --> 00:07:21,550 that'll be the the reward is a somewhat 144 00:07:19,079 --> 00:07:23,639 I'd like the game to be more finished 145 00:07:21,550 --> 00:07:27,870 but I'd like to attack 146 00:07:23,639 --> 00:07:29,788 I need more help to be able to get it to 147 00:07:27,870 --> 00:07:31,288 where I wanted to so maybe a version 2 148 00:07:29,788 --> 00:07:33,568 at some point if people really liked it 149 00:07:31,288 --> 00:07:37,199 so I need to just get that game out and 150 00:07:33,569 --> 00:07:38,879 allow people to play it maybe it's get 151 00:07:37,199 --> 00:07:40,650 up on the store or whatever we get it up 152 00:07:38,879 --> 00:07:44,249 on my candy you get it up but not any 153 00:07:40,649 --> 00:07:45,688 any other method possible and drive a 154 00:07:44,249 --> 00:07:48,569 bit of traffic towards what I'm doing 155 00:07:45,689 --> 00:07:53,278 because as much as it's been fun and 156 00:07:48,569 --> 00:07:54,870 interesting to do the coding man man it 157 00:07:53,278 --> 00:07:59,490 is a lot of work that there's a lot of 158 00:07:54,870 --> 00:08:01,590 work all the time constantly to do 159 00:07:59,490 --> 00:08:03,658 whenever something breaks you know it's 160 00:08:01,589 --> 00:08:06,329 not about 10 minutes as for hours if 161 00:08:03,658 --> 00:08:07,528 it's it can sometimes be a way more than 162 00:08:06,329 --> 00:08:09,990 when you think it's going to be just to 163 00:08:07,528 --> 00:08:12,028 kind of do stuff but I feel like I'm 164 00:08:09,990 --> 00:08:14,400 over this hump now and if I lock the 165 00:08:12,028 --> 00:08:16,379 visual novel program in a way that I 166 00:08:14,399 --> 00:08:18,388 don't expand beyond what it currently is 167 00:08:16,379 --> 00:08:20,939 which I don't want I want to be able to 168 00:08:18,389 --> 00:08:22,050 get great effects i want to get shaders 169 00:08:20,939 --> 00:08:24,360 in there and I want to get cool 170 00:08:22,050 --> 00:08:30,270 transitions I wanted to feel very 171 00:08:24,360 --> 00:08:31,860 cinematic that might have to wait until 172 00:08:30,269 --> 00:08:34,860 there's a little bit more support and 173 00:08:31,860 --> 00:08:37,969 I've got another hand on deck to poke me 174 00:08:34,860 --> 00:08:43,068 push me through this stuff what kind of 175 00:08:37,969 --> 00:08:47,689 mr. mind because uh because yeah it's a 176 00:08:43,068 --> 00:08:49,578 this architecture stuff this I can if I 177 00:08:47,688 --> 00:08:54,769 was as big in a character moving around 178 00:08:49,578 --> 00:08:56,359 like in you know PG or action RPG 179 00:08:54,769 --> 00:08:59,060 there's just so many resources but there 180 00:08:56,360 --> 00:09:01,490 are no resources on how to build how to 181 00:08:59,059 --> 00:09:03,378 build a vent sequencing thing like this 182 00:09:01,490 --> 00:09:05,509 and it's just kind of poking in the 183 00:09:03,379 --> 00:09:07,850 darkness a lot of the time and a lot of 184 00:09:05,509 --> 00:09:09,769 its really unappealing to look at like 185 00:09:07,850 --> 00:09:11,600 it's not anything interesting it's not 186 00:09:09,769 --> 00:09:13,938 visually compelling and it's hard to 187 00:09:11,600 --> 00:09:17,439 explain Hey look at all this stuff 188 00:09:13,938 --> 00:09:20,480 that's been done and it's just it's just 189 00:09:17,438 --> 00:09:22,188 boring code that looks through data and 190 00:09:20,480 --> 00:09:25,789 handles it properly and that's all it 191 00:09:22,188 --> 00:09:28,370 does and so now that I've got that kind 192 00:09:25,789 --> 00:09:30,079 of going and you know that might be a 193 00:09:28,370 --> 00:09:31,879 few bugs I really 194 00:09:30,080 --> 00:09:33,710 let's just sit down and like four weeks 195 00:09:31,879 --> 00:09:35,720 all and not worry about anything else 196 00:09:33,710 --> 00:09:37,550 and just clean all this garbage out but 197 00:09:35,720 --> 00:09:40,820 I've got other priorities as you know I 198 00:09:37,549 --> 00:09:44,929 do comics and I do other things so all 199 00:09:40,820 --> 00:09:47,000 I've got in my image comic submission 200 00:09:44,929 --> 00:09:49,309 that I got up catch up on and I gotta 201 00:09:47,000 --> 00:09:55,759 move out and I got all sorts of delete 202 00:09:49,309 --> 00:10:00,829 dealio so um we'll see but that said I 203 00:09:55,759 --> 00:10:03,769 think I really pushed hard for September 204 00:10:00,830 --> 00:10:05,570 to really get to a point i think i'm 205 00:10:03,769 --> 00:10:07,309 really happy with it i hope you guys are 206 00:10:05,570 --> 00:10:10,730 happy to see there's some progress and 207 00:10:07,309 --> 00:10:12,589 moves more and more content and more 208 00:10:10,730 --> 00:10:13,909 adult content as well i know it's been 209 00:10:12,590 --> 00:10:17,149 kind 210 00:10:13,909 --> 00:10:19,009 and trust me i'd like to really get into 211 00:10:17,149 --> 00:10:22,039 that aspect but that's just it feels 212 00:10:19,009 --> 00:10:24,500 like there's just these tiny roadblocks 213 00:10:22,039 --> 00:10:25,969 all kind of lined up to get to the point 214 00:10:24,500 --> 00:10:28,190 where i can really deliver the content 215 00:10:25,970 --> 00:10:31,070 the way i want which is really fully 216 00:10:28,190 --> 00:10:33,140 immersive and animated and really nicely 217 00:10:31,070 --> 00:10:36,430 presented and not just like thrown up on 218 00:10:33,139 --> 00:10:41,779 the screen and you just deal with it so 219 00:10:36,429 --> 00:10:46,250 that said that's the update 4 sep tember 220 00:10:41,779 --> 00:10:50,240 i'm uh and i hope you guys enjoy this 221 00:10:46,250 --> 00:10:53,330 stuff I'm gonna send you and let's just 222 00:10:50,240 --> 00:10:56,049 fucking let's let's really get this 223 00:10:53,330 --> 00:10:56,050 thing out on my 224 00:10:56,970 --> 00:11:02,019 I'm I really could just break the bank 225 00:11:00,309 --> 00:11:03,849 on this one and get some help to help me 226 00:11:02,019 --> 00:11:08,039 out on the I hey go get all the artists 227 00:11:03,850 --> 00:11:12,540 works arts works a nice artwork done 228 00:11:08,039 --> 00:11:12,539 alright thanks guys fuck you later