1 00:00:00,500 --> 00:00:11,968 hey guys we'll be doing a little quickie 2 00:00:06,719 --> 00:00:17,429 tutorial I want to do something some 3 00:00:11,968 --> 00:00:24,929 things I've noticed during my studying 4 00:00:17,429 --> 00:00:28,710 solely at Emmaus and so what I'm gonna 5 00:00:24,929 --> 00:00:30,480 do is I'm gonna just run through some 6 00:00:28,710 --> 00:00:34,439 quickie things and then hopefully 7 00:00:30,480 --> 00:00:41,128 that'll kind of cover what I'm thinking 8 00:00:34,439 --> 00:00:43,339 about so in this situation I've drawn 9 00:00:41,128 --> 00:00:46,140 our character on top of some liner 10 00:00:43,340 --> 00:00:47,609 actually the liner it's not as good you 11 00:00:46,140 --> 00:00:49,230 know it sucks when you try to teach 12 00:00:47,609 --> 00:00:50,808 people shit and you're actually kind of 13 00:00:49,229 --> 00:00:53,009 shading yourself 14 00:00:50,808 --> 00:00:57,089 hopefully I offer some people the 15 00:00:53,009 --> 00:00:59,250 intermediate approach where my level of 16 00:00:57,090 --> 00:01:02,579 sucking actually makes art seem more 17 00:00:59,250 --> 00:01:09,180 plausible don't ever ignore the fact 18 00:01:02,579 --> 00:01:10,680 that people can sometimes be pushed away 19 00:01:09,180 --> 00:01:14,970 from something if it seems completely 20 00:01:10,680 --> 00:01:18,630 inaccessible a looser intermediate 21 00:01:14,969 --> 00:01:25,469 intermediates if they'll have something 22 00:01:18,629 --> 00:01:28,739 to say even if we suck so here's a few 23 00:01:25,469 --> 00:01:31,319 things we're gonna we're gonna go 24 00:01:28,739 --> 00:01:34,009 through here we're gonna just kind of 25 00:01:31,319 --> 00:01:37,559 draw some red lines everywhere because 26 00:01:34,009 --> 00:01:39,599 that's pretty much what it's gonna be 27 00:01:37,560 --> 00:01:45,109 so as I mentioned in a previous tutorial 28 00:01:39,599 --> 00:01:50,548 there's this interesting space 29 00:01:45,109 --> 00:01:54,228 conservation here in fact having drawn 30 00:01:50,549 --> 00:01:54,229 this I could almost tell this little 31 00:01:54,590 --> 00:01:59,780 in case you weren't aware of the 32 00:01:58,189 --> 00:02:01,959 previous tutorial these are what I'm 33 00:01:59,780 --> 00:02:05,478 doing right now is man this is the worst 34 00:02:01,959 --> 00:02:07,750 structured tutorial on the planet I 35 00:02:05,478 --> 00:02:16,280 should have just fuckin started with 36 00:02:07,750 --> 00:02:19,250 what I'm doing first what I'm doing here 37 00:02:16,280 --> 00:02:22,000 is I'm trying to just point out little 38 00:02:19,250 --> 00:02:26,629 tiny details and stuffs I've noticed 39 00:02:22,000 --> 00:02:29,569 with the old anime style so hopefully 40 00:02:26,629 --> 00:02:36,889 that I'll help you guys make similar 41 00:02:29,569 --> 00:02:47,209 observations and help you out I'm just 42 00:02:36,889 --> 00:02:54,500 gonna redraw this I'm going to use some 43 00:02:47,209 --> 00:02:57,640 techniques okay so now we're close to 44 00:02:54,500 --> 00:02:57,639 what we're supposed to be doing here 45 00:03:01,438 --> 00:03:07,900 those guys killing you and it's like the 46 00:03:05,348 --> 00:03:09,938 worst time to be fixing this but 47 00:03:07,900 --> 00:03:13,539 actually it's the best time because you 48 00:03:09,938 --> 00:03:15,578 guys need to know that sometimes you 49 00:03:13,539 --> 00:03:17,438 curse though so I'm gonna use some of my 50 00:03:15,579 --> 00:03:20,560 supposed techniques to actually help you 51 00:03:17,438 --> 00:03:22,419 get out of this because sometimes the 52 00:03:20,560 --> 00:03:25,269 drawings okay and I just can't see it's 53 00:03:22,419 --> 00:03:28,149 okay so I'm gonna draw one of my common 54 00:03:25,269 --> 00:03:32,200 tools here this one I draw an 55 00:03:28,150 --> 00:03:36,188 approximate it's kind of shape here just 56 00:03:32,199 --> 00:03:39,759 like like one of these things it's like 57 00:03:36,188 --> 00:03:46,628 two of these and this helps me place the 58 00:03:39,759 --> 00:03:48,638 eyes the nose because if you look at it 59 00:03:46,628 --> 00:03:49,658 from like you know if you're looking at 60 00:03:48,639 --> 00:03:53,650 it from this angle 61 00:03:49,658 --> 00:03:56,739 oh sorry if you're looking at it from 62 00:03:53,650 --> 00:03:59,620 like if you're looking at a head and 63 00:03:56,739 --> 00:04:09,400 it's got this stuff going on then you 64 00:03:59,620 --> 00:04:10,870 know and then the benefit of it as well 65 00:04:09,400 --> 00:04:13,870 as if you're looking at it down at 66 00:04:10,870 --> 00:04:17,790 someone you can see more nose shape 67 00:04:13,870 --> 00:04:17,790 happen unless I shake the 68 00:04:22,529 --> 00:04:25,519 and if you 69 00:04:43,528 --> 00:04:50,949 if you look at it the other way you know 70 00:04:48,629 --> 00:04:54,520 you're looking gonna towards the up 71 00:04:50,949 --> 00:04:57,819 upward then you see the eyes clearly and 72 00:04:54,519 --> 00:05:02,258 then the nose off the skates and the 73 00:04:57,819 --> 00:05:04,930 novice was trussed up it just kind of 74 00:05:02,259 --> 00:05:06,669 helps you position things and it's not a 75 00:05:04,930 --> 00:05:08,019 perfect system and I used to use it a 76 00:05:06,668 --> 00:05:10,838 lot better but I've actually kind of 77 00:05:08,019 --> 00:05:16,329 forgotten how to use it a bit I used to 78 00:05:10,838 --> 00:05:20,668 get better results but I think my issue 79 00:05:16,329 --> 00:05:29,050 right now is I've been not giving enough 80 00:05:20,668 --> 00:05:30,399 facial space but now that we're doing 81 00:05:29,050 --> 00:05:32,139 this I'll just explain some of the 82 00:05:30,399 --> 00:05:34,448 things that taught me this so going back 83 00:05:32,139 --> 00:05:36,278 here when things they notice right away 84 00:05:34,449 --> 00:05:42,968 is the eye kind of goes past that in the 85 00:05:36,278 --> 00:05:45,459 line so I'm gonna bend this so that he's 86 00:05:42,968 --> 00:05:48,329 towards this try to make all the 87 00:05:45,459 --> 00:05:48,329 features sit 88 00:05:52,680 --> 00:05:56,939 I think it's because they can't all sit 89 00:05:55,889 --> 00:05:59,370 on the line because we're going with a 90 00:05:56,939 --> 00:06:02,089 stylistic approach but I think this'll 91 00:05:59,370 --> 00:06:02,090 works a little better 92 00:06:06,889 --> 00:06:10,180 so we fade that out 93 00:06:11,430 --> 00:06:17,168 I've also haven't had the chance to draw 94 00:06:14,228 --> 00:06:19,240 it and the first few logs out of you for 95 00:06:17,168 --> 00:06:21,310 a few the first 30 minutes are gonna be 96 00:06:19,240 --> 00:06:25,168 a little rough but I think this is 97 00:06:21,310 --> 00:06:25,168 serviceable enough so we can use this 98 00:06:27,509 --> 00:06:31,780 and I've put a bit of exaggeration so 99 00:06:29,978 --> 00:06:35,490 some of our points can be more visible 100 00:06:31,779 --> 00:06:37,750 so first things first let's talk about I 101 00:06:35,490 --> 00:06:39,340 think a lot of people kind of notice 102 00:06:37,750 --> 00:06:39,879 that some people exaggerate more than 103 00:06:39,339 --> 00:06:42,848 others 104 00:06:39,879 --> 00:06:46,120 first things first he's got this these 105 00:06:42,848 --> 00:06:51,579 two elements the this concept that the 106 00:06:46,120 --> 00:06:55,840 furthest eye is actually wider seaming 107 00:06:51,579 --> 00:07:00,120 or actually is wider if you look at the 108 00:06:55,839 --> 00:07:04,658 space here versus this one surprisingly 109 00:07:00,120 --> 00:07:08,590 common in anime style and it seems to 110 00:07:04,658 --> 00:07:10,240 just help that due to a few things give 111 00:07:08,589 --> 00:07:11,739 the perception that the eye is flat 112 00:07:10,240 --> 00:07:15,699 anymore because I mean if you flatten 113 00:07:11,740 --> 00:07:17,590 the eye if you flatten an eye and keep 114 00:07:15,699 --> 00:07:19,270 the same size that actually ends up 115 00:07:17,589 --> 00:07:23,019 looking smaller than the original eye 116 00:07:19,269 --> 00:07:25,568 because you know all that all the 117 00:07:23,019 --> 00:07:27,490 informations condensed so I think the 118 00:07:25,569 --> 00:07:31,750 reason to do this is to rebalance the 119 00:07:27,490 --> 00:07:34,028 shape so that the carrot the eye 120 00:07:31,750 --> 00:07:35,740 actually looks proper because if you 121 00:07:34,028 --> 00:07:37,360 make it the same shape and then squish 122 00:07:35,740 --> 00:07:39,400 it then it just looks smaller than it 123 00:07:37,360 --> 00:07:42,580 ought to be I also think it's to kind of 124 00:07:39,399 --> 00:07:46,929 fill in this area these these shapes are 125 00:07:42,579 --> 00:07:48,459 in here so there's that that's one of 126 00:07:46,930 --> 00:07:50,620 the pretty common one I think a lot of 127 00:07:48,459 --> 00:07:55,598 people seen and it's a good thing to 128 00:07:50,620 --> 00:07:57,310 keep an eye on ask for eyes I draw them 129 00:07:55,598 --> 00:08:01,209 still around because I like round eyes 130 00:07:57,310 --> 00:08:03,459 but it really pays to notice which style 131 00:08:01,209 --> 00:08:07,408 of shape eye people use because it 132 00:08:03,459 --> 00:08:10,269 really does change the overall look 133 00:08:07,408 --> 00:08:11,980 these wobbly eyes are pretty common 134 00:08:10,269 --> 00:08:14,829 really 135 00:08:11,980 --> 00:08:17,140 I actually the IE iris is actually kind 136 00:08:14,829 --> 00:08:18,609 of forming to the shape of it another 137 00:08:17,139 --> 00:08:22,419 thing I've noticed that's pretty common 138 00:08:18,610 --> 00:08:24,939 is he's red this bottom stuff here is 139 00:08:22,420 --> 00:08:26,860 almost never drawn in so people are 140 00:08:24,939 --> 00:08:31,689 focusing a lot of styles don't seem to 141 00:08:26,860 --> 00:08:34,060 focus on what this shape is and what 142 00:08:31,689 --> 00:08:37,570 this shape is and then they stop they 143 00:08:34,059 --> 00:08:40,359 pretty much stop here and then they 144 00:08:37,570 --> 00:08:42,100 figure out the rest and of course with 145 00:08:40,360 --> 00:08:44,169 MMA style you got tiny nose tiny mouth 146 00:08:42,100 --> 00:08:45,490 and it's almost kind of silly that you 147 00:08:44,169 --> 00:08:47,949 talk about this so I'm not going to talk 148 00:08:45,490 --> 00:08:50,620 about too much because if you really 149 00:08:47,950 --> 00:08:52,810 want to crack crack that style from what 150 00:08:50,620 --> 00:08:56,139 I've seen the less you do this the 151 00:08:52,809 --> 00:09:00,299 better there's a few artists out there 152 00:08:56,139 --> 00:09:04,809 who can do really emotive style but for 153 00:09:00,299 --> 00:09:09,939 the large part the style is meant to 154 00:09:04,809 --> 00:09:14,979 have a very aesthetic asphere aesthetic 155 00:09:09,940 --> 00:09:17,620 appearance and less of a list of a 156 00:09:14,980 --> 00:09:20,830 function rule expression thing which is 157 00:09:17,620 --> 00:09:23,649 why traditionally the animation industry 158 00:09:20,830 --> 00:09:25,780 in the West really balked at the style 159 00:09:23,649 --> 00:09:28,209 because it was all about it was all 160 00:09:25,779 --> 00:09:32,730 about pretty faces and conservation of 161 00:09:28,210 --> 00:09:35,170 frames and big animation sequences and 162 00:09:32,730 --> 00:09:37,990 non-constant facial animations which I 163 00:09:35,169 --> 00:09:42,479 think I mean for a long time that even 164 00:09:37,990 --> 00:09:45,129 do voice think lip-syncing but anyway so 165 00:09:42,480 --> 00:09:53,139 that's some things to know let's talk 166 00:09:45,129 --> 00:09:59,320 about a few other things the heads the 167 00:09:53,139 --> 00:10:03,279 the the eye line tends to be right the 168 00:09:59,320 --> 00:10:05,500 top of the I like this feature set if 169 00:10:03,279 --> 00:10:08,409 you split the head into three three 170 00:10:05,500 --> 00:10:12,690 parts this is what it ends up being most 171 00:10:08,409 --> 00:10:15,328 of the time about 172 00:10:12,690 --> 00:10:17,040 halfway through like one of the hardest 173 00:10:15,328 --> 00:10:18,539 things to do for drawing this style is 174 00:10:17,039 --> 00:10:21,000 trying to get like the head shape the 175 00:10:18,539 --> 00:10:22,948 right size because if IO is right like 176 00:10:21,000 --> 00:10:26,448 you can see I drew it here and the blue 177 00:10:22,948 --> 00:10:29,429 line than here than here but honestly 178 00:10:26,448 --> 00:10:32,490 they'd have to really push it to the 179 00:10:29,429 --> 00:10:34,528 point where you're almost drawing the so 180 00:10:32,490 --> 00:10:39,389 that this line is here and then you've 181 00:10:34,528 --> 00:10:41,250 got another set of features so the best 182 00:10:39,389 --> 00:10:43,560 way to kind of icon the measure this and 183 00:10:41,250 --> 00:10:47,278 to keep sure make the picture ensure 184 00:10:43,559 --> 00:10:51,448 that I'm hitting the the right 185 00:10:47,278 --> 00:10:54,620 proportions is to just go at least take 186 00:10:51,448 --> 00:10:57,208 this shape and do it three times and 187 00:10:54,620 --> 00:10:59,429 then you'll have an approximation if you 188 00:10:57,208 --> 00:11:04,469 just do two you get more of a western 189 00:10:59,429 --> 00:11:06,179 style the portions and that will mean 190 00:11:04,470 --> 00:11:08,129 some anime styles do like that but if 191 00:11:06,179 --> 00:11:11,039 you're going for like the big hair style 192 00:11:08,129 --> 00:11:13,350 which is pretty common you need to 193 00:11:11,039 --> 00:11:18,208 really work at that shape and then 194 00:11:13,350 --> 00:11:23,040 ensure that you have that going on if 195 00:11:18,208 --> 00:11:25,198 you want other things to note I have a 196 00:11:23,039 --> 00:11:26,370 hard time with this shape here often and 197 00:11:25,198 --> 00:11:28,078 there's a bunch of different ways to 198 00:11:26,370 --> 00:11:30,959 approach it and this chin shape a lot of 199 00:11:28,078 --> 00:11:32,429 times is it added or isn't there but one 200 00:11:30,958 --> 00:11:37,229 of the things I found help helped me a 201 00:11:32,429 --> 00:11:38,698 lot is to take to draw this really makes 202 00:11:37,230 --> 00:11:40,740 the character with really ugly but I 203 00:11:38,698 --> 00:11:41,969 just draw it right down in here and this 204 00:11:40,740 --> 00:11:43,740 line is essentially up most of the time 205 00:11:41,970 --> 00:11:47,009 just hits these features ever really 206 00:11:43,740 --> 00:11:50,519 surpasses them usually no you've got it 207 00:11:47,009 --> 00:11:53,188 too far if it's like eating up this 208 00:11:50,519 --> 00:11:55,110 stuff but you know though don't let me 209 00:11:53,188 --> 00:11:57,809 tell you what you can and can't do maybe 210 00:11:55,110 --> 00:12:01,740 it'll look good maybe if you really want 211 00:11:57,809 --> 00:12:04,349 to push the style you can toss it all 212 00:12:01,740 --> 00:12:06,000 the way over here but what I found is 213 00:12:04,350 --> 00:12:07,860 even if you do do that you cannot just 214 00:12:06,000 --> 00:12:10,259 move the mouth pieces away so if I 215 00:12:07,860 --> 00:12:12,709 actually do do this I'll have to do is 216 00:12:10,259 --> 00:12:15,209 kind of just push push the features in 217 00:12:12,708 --> 00:12:16,349 so what this is all about actually what 218 00:12:15,208 --> 00:12:18,838 I'm drawing here is that if I'm gonna 219 00:12:16,350 --> 00:12:20,860 draw the original line here if I'm just 220 00:12:18,839 --> 00:12:25,660 sketching 221 00:12:20,860 --> 00:12:27,669 and I know where my center line is and 222 00:12:25,659 --> 00:12:31,480 you can kind of just draw this shape 223 00:12:27,669 --> 00:12:33,519 here it's a bit of an unnatural shape 224 00:12:31,480 --> 00:12:35,470 really what I do is I draw this like I 225 00:12:33,519 --> 00:12:38,289 know that my lines here my eyes are here 226 00:12:35,470 --> 00:12:39,610 I'm off this here what I do is I try to 227 00:12:38,289 --> 00:12:42,339 draw this shape when I try to just do 228 00:12:39,610 --> 00:12:45,340 deal with that afterwards and the reason 229 00:12:42,340 --> 00:12:49,960 is is that I find that if you anchor 230 00:12:45,340 --> 00:12:52,180 this shape from the jaw line instead of 231 00:12:49,960 --> 00:12:53,560 going like this and I'm hope drawing 232 00:12:52,179 --> 00:12:55,750 this person hoping everything kind of 233 00:12:53,559 --> 00:12:56,979 falls into place you're in a bit of it 234 00:12:55,750 --> 00:13:02,889 you're gonna get yourself into trouble 235 00:12:56,980 --> 00:13:05,110 but I find that if you get the this 236 00:13:02,889 --> 00:13:06,730 lined up which I'm kind of drawing from 237 00:13:05,110 --> 00:13:08,019 kind of like some some lines here to 238 00:13:06,730 --> 00:13:10,960 show you what I'm trying to think of 239 00:13:08,019 --> 00:13:12,939 where to put it which is often where you 240 00:13:10,960 --> 00:13:17,430 can put it and then I could just deal 241 00:13:12,940 --> 00:13:19,420 with that one after and I get it right 242 00:13:17,429 --> 00:13:20,589 same thing for just getting the 243 00:13:19,419 --> 00:13:22,719 aesthetic done because a lot of the 244 00:13:20,590 --> 00:13:25,570 times this shape here I feel like you 245 00:13:22,720 --> 00:13:27,279 want to do this but Elana Styles it 246 00:13:25,570 --> 00:13:29,350 almost feels like it sets right in there 247 00:13:27,279 --> 00:13:32,379 and then you got to come in and it's top 248 00:13:29,350 --> 00:13:33,970 and you get that shape because if you do 249 00:13:32,379 --> 00:13:37,559 it one smooth motion you get kind of a 250 00:13:33,970 --> 00:13:37,560 wobbly shape and it doesn't always work 251 00:13:37,649 --> 00:13:45,639 so there's that as well additionally 252 00:13:40,889 --> 00:13:50,049 let's talk a little bit more about the 253 00:13:45,639 --> 00:13:53,439 eyes often the this eye is these three 254 00:13:50,049 --> 00:13:55,179 shapes and this eye is these three 255 00:13:53,440 --> 00:13:58,780 shapes 256 00:13:55,179 --> 00:14:00,719 so you got this and you got this you got 257 00:13:58,779 --> 00:14:04,269 this 258 00:14:00,720 --> 00:14:07,540 so keeping in mind that'll help you a 259 00:14:04,269 --> 00:14:09,759 lot with ensuring the style remain its 260 00:14:07,539 --> 00:14:11,949 consistent if you've got an artist you 261 00:14:09,759 --> 00:14:14,230 have in mind another thing is this space 262 00:14:11,950 --> 00:14:16,840 here is way smaller than you think of a 263 00:14:14,230 --> 00:14:20,320 lot of styles have this like ear problem 264 00:14:16,840 --> 00:14:23,379 and it's it's bad Anatomy let's not 265 00:14:20,320 --> 00:14:24,820 mince words here but mmm which is why a 266 00:14:23,379 --> 00:14:26,830 lot of characters have this here they 267 00:14:24,820 --> 00:14:28,690 can come down but you can make it work 268 00:14:26,830 --> 00:14:30,840 even without the hair if you just don't 269 00:14:28,690 --> 00:14:36,040 go to too crazy with it 270 00:14:30,840 --> 00:14:39,430 but this area here man some of its like 271 00:14:36,039 --> 00:14:45,399 almost touching so stylistically you can 272 00:14:39,429 --> 00:14:47,319 really push that so keep an eye on this 273 00:14:45,399 --> 00:14:49,090 zone here because a lot of the times 274 00:14:47,320 --> 00:14:54,240 you're often not pushing that enough 275 00:14:49,090 --> 00:14:56,830 down so there's that as well 276 00:14:54,240 --> 00:15:00,580 I'm not tip you might think we'll help 277 00:14:56,830 --> 00:15:01,780 people is where to put that neck I used 278 00:15:00,580 --> 00:15:03,879 to have this problem until I just 279 00:15:01,779 --> 00:15:07,659 started drawing a line in the middle of 280 00:15:03,879 --> 00:15:10,870 the skull that sorry I thought whoever 281 00:15:07,659 --> 00:15:13,480 the center is it's about here okay and 282 00:15:10,870 --> 00:15:15,009 then you just make sure the nick goes 283 00:15:13,480 --> 00:15:19,060 right under that shaped like if you were 284 00:15:15,009 --> 00:15:20,679 to draw an X trait I draw a line as soon 285 00:15:19,059 --> 00:15:22,659 as you draw a line from the center of 286 00:15:20,679 --> 00:15:24,339 the skull down you could pretty much 287 00:15:22,659 --> 00:15:28,750 figure out where you need to put that 288 00:15:24,340 --> 00:15:31,600 thing and it could be almost nearly a 289 00:15:28,750 --> 00:15:35,100 hundred Garrity that'll look okay if you 290 00:15:31,600 --> 00:15:37,570 start putting it over here over here 291 00:15:35,100 --> 00:15:40,120 guessing but if ever you just want to 292 00:15:37,570 --> 00:15:42,250 stop guessing and you know find the 293 00:15:40,120 --> 00:15:43,210 center of the mask it doesn't matter 294 00:15:42,250 --> 00:15:46,029 where you're looking if you're looking 295 00:15:43,210 --> 00:15:51,420 at this way this way the face is like 296 00:15:46,029 --> 00:15:51,419 this or the faces like 297 00:15:53,309 --> 00:15:59,638 you know the center is always here 298 00:15:56,559 --> 00:16:02,379 the next place that always works so 299 00:15:59,639 --> 00:16:02,980 you'll need to stress about that where 300 00:16:02,379 --> 00:16:06,818 to put it 301 00:16:02,980 --> 00:16:12,970 I solved your neck problem in your 302 00:16:06,818 --> 00:16:17,979 welcome those days with Jake so the next 303 00:16:12,970 --> 00:16:22,420 thing to do is that a few other things 304 00:16:17,980 --> 00:16:24,550 to mention is to get the eyebrows right 305 00:16:22,419 --> 00:16:26,409 it's it's a rough go 306 00:16:24,549 --> 00:16:29,620 I tried well I'm getting a little bit of 307 00:16:26,409 --> 00:16:31,389 that slow down here let's go 308 00:16:29,620 --> 00:16:33,370 don't tell me it did that again just a 309 00:16:31,389 --> 00:16:36,940 second guys when I disconnect from my 310 00:16:33,370 --> 00:16:39,129 extremes from my other screen I lose my 311 00:16:36,940 --> 00:16:40,720 oh there it goes comes back so another 312 00:16:39,129 --> 00:16:43,809 thing you do is you just draw this job 313 00:16:40,720 --> 00:16:45,550 this and then what I do so I draw the 314 00:16:43,809 --> 00:16:48,609 nose line up and I draw an arch between 315 00:16:45,549 --> 00:16:52,539 the two eyes and then I just place an 316 00:16:48,610 --> 00:16:54,639 eyebrow on those two arches and then 317 00:16:52,539 --> 00:16:57,549 that that tends to work for me but 318 00:16:54,639 --> 00:17:01,600 that's not entirely accurate another way 319 00:16:57,549 --> 00:17:04,138 you can do it is to draw this kind of a 320 00:17:01,600 --> 00:17:04,139 face plate 321 00:17:04,930 --> 00:17:08,170 you know I just used the method I showed 322 00:17:07,000 --> 00:17:12,970 you there's a bunch of ways to do this 323 00:17:08,170 --> 00:17:17,199 but judiciously so you need to get the 324 00:17:12,970 --> 00:17:23,578 nose one this one here looking good the 325 00:17:17,199 --> 00:17:26,620 rest kind of just just dot align and 326 00:17:23,578 --> 00:17:27,789 that's covering a lot oh we're doing 327 00:17:26,619 --> 00:17:29,709 another thing 328 00:17:27,789 --> 00:17:35,559 god damn it was like the worst time for 329 00:17:29,710 --> 00:17:39,340 that to happen I'm still visit my brush 330 00:17:35,559 --> 00:17:42,490 but I was actually looking down here 331 00:17:39,339 --> 00:17:44,619 there's a similar version where you can 332 00:17:42,490 --> 00:17:47,700 kind of see where you want to throw it 333 00:17:44,619 --> 00:17:51,819 and then build this shape off of it 334 00:17:47,700 --> 00:17:58,779 these are not exact rules they're just 335 00:17:51,819 --> 00:18:01,629 kind of estimates to kind of give you an 336 00:17:58,779 --> 00:18:04,000 idea where you're going I already know I 337 00:18:01,630 --> 00:18:06,330 hate these proportions I think I need to 338 00:18:04,000 --> 00:18:09,190 break down a few more heads to get some 339 00:18:06,329 --> 00:18:12,039 ideas flowing because I I'm actually a 340 00:18:09,190 --> 00:18:14,140 little a little rusty on these methods 341 00:18:12,039 --> 00:18:19,960 lately because I've been doing other 342 00:18:14,140 --> 00:18:22,450 things so I need to kind of reapply the 343 00:18:19,960 --> 00:18:24,279 things I have studied and hopefully I 344 00:18:22,450 --> 00:18:28,769 can build up a better bank of things to 345 00:18:24,279 --> 00:18:34,000 teach you guys you can see somewhere 346 00:18:28,769 --> 00:18:37,559 similar face plate shape they use these 347 00:18:34,000 --> 00:18:37,559 quite often to help balance 348 00:18:37,599 --> 00:18:42,689 the characters teachers so that I'm not 349 00:18:43,378 --> 00:18:49,148 I'm not putting them where they 350 00:18:45,339 --> 00:18:51,368 shouldn't go so there's that there's 351 00:18:49,148 --> 00:18:54,099 that that the nose is often the eyebrow 352 00:18:51,368 --> 00:18:56,349 leads to the nose these to the mouth the 353 00:18:54,099 --> 00:19:00,608 straight line another thing to mention 354 00:18:56,349 --> 00:19:04,238 is curve these lines I find that a lot 355 00:19:00,608 --> 00:19:09,339 of the time this line this line curves 356 00:19:04,239 --> 00:19:11,409 into it isn't true in this case what 357 00:19:09,339 --> 00:19:14,589 this line will lead into this line here 358 00:19:11,409 --> 00:19:17,820 and this line will lead into this line 359 00:19:14,589 --> 00:19:21,519 over here and it kind of creates this 360 00:19:17,819 --> 00:19:23,229 crazy eight better in this situation my 361 00:19:21,519 --> 00:19:25,058 character isn't really doing that so 362 00:19:23,229 --> 00:19:27,940 let's see what it looks like if we do 363 00:19:25,058 --> 00:19:31,089 that if it changes anything for us let's 364 00:19:27,940 --> 00:19:37,570 see it goes like that maybe it'll help 365 00:19:31,089 --> 00:19:40,709 solve my drawing well let's change it a 366 00:19:37,569 --> 00:19:40,710 bit it still works 367 00:19:44,309 --> 00:19:52,919 I mean it still works this is the kind 368 00:19:48,930 --> 00:19:59,070 of stuff I try to pick up on to improve 369 00:19:52,920 --> 00:20:03,900 my ability to quickly pick up another 370 00:19:59,069 --> 00:20:06,029 styles core elements it hasn't been a 371 00:20:03,900 --> 00:20:09,090 hundred percent successful there's still 372 00:20:06,029 --> 00:20:11,910 some flaws and I'm still tryna figure it 373 00:20:09,089 --> 00:20:15,569 all out but hopefully looking into stuff 374 00:20:11,910 --> 00:20:18,540 like this off will get you to a better 375 00:20:15,569 --> 00:20:20,970 isolate what what things you like from 376 00:20:18,539 --> 00:20:24,799 another style and how to implement that 377 00:20:20,970 --> 00:20:31,170 into your own in a really structurally 378 00:20:24,799 --> 00:20:33,180 consistent way you know so hopefully 379 00:20:31,170 --> 00:20:34,950 that helps you guys and has onboard you 380 00:20:33,180 --> 00:20:37,200 guys too much the human rambling about 381 00:20:34,950 --> 00:20:40,410 this stuff but yeah this is kind of the 382 00:20:37,200 --> 00:20:44,160 thing you need to think about a bit the 383 00:20:40,410 --> 00:20:47,220 way that you gotta sit down and you got 384 00:20:44,160 --> 00:20:49,200 to look at your your resources and you 385 00:20:47,220 --> 00:20:53,059 got to actually make them work for you 386 00:20:49,200 --> 00:20:55,289 so hopefully this gives you a kind of a 387 00:20:53,059 --> 00:20:59,240 peek into what you guys need to do for 388 00:20:55,289 --> 00:20:59,240 all this thanks guys take care