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hey guys we'll be doing a little quickie
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tutorial I want to do something some
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things I've noticed during my studying
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solely at Emmaus and so what I'm gonna
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do is I'm gonna just run through some
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quickie things and then hopefully
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that'll kind of cover what I'm thinking
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about so in this situation I've drawn
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our character on top of some liner
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actually the liner it's not as good you
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know it sucks when you try to teach
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people shit and you're actually kind of
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shading yourself
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hopefully I offer some people the
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intermediate approach where my level of
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sucking actually makes art seem more
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plausible don't ever ignore the fact
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that people can sometimes be pushed away
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from something if it seems completely
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inaccessible a looser intermediate
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intermediates if they'll have something
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to say even if we suck so here's a few
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things we're gonna we're gonna go
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through here we're gonna just kind of
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draw some red lines everywhere because
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that's pretty much what it's gonna be
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so as I mentioned in a previous tutorial
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there's this interesting space
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conservation here in fact having drawn
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this I could almost tell this little
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in case you weren't aware of the
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previous tutorial these are what I'm
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doing right now is man this is the worst
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structured tutorial on the planet I
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should have just fuckin started with
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what I'm doing first what I'm doing here
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is I'm trying to just point out little
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tiny details and stuffs I've noticed
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with the old anime style so hopefully
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that I'll help you guys make similar
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observations and help you out I'm just
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gonna redraw this I'm going to use some
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techniques okay so now we're close to
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what we're supposed to be doing here
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those guys killing you and it's like the
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worst time to be fixing this but
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actually it's the best time because you
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guys need to know that sometimes you
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curse though so I'm gonna use some of my
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supposed techniques to actually help you
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get out of this because sometimes the
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drawings okay and I just can't see it's
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okay so I'm gonna draw one of my common
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tools here this one I draw an
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approximate it's kind of shape here just
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like like one of these things it's like
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two of these and this helps me place the
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eyes the nose because if you look at it
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from like you know if you're looking at
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it from this angle
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oh sorry if you're looking at it from
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like if you're looking at a head and
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it's got this stuff going on then you
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know and then the benefit of it as well
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as if you're looking at it down at
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someone you can see more nose shape
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happen unless I shake the
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and if you
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if you look at it the other way you know
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you're looking gonna towards the up
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upward then you see the eyes clearly and
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then the nose off the skates and the
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novice was trussed up it just kind of
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helps you position things and it's not a
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perfect system and I used to use it a
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lot better but I've actually kind of
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forgotten how to use it a bit I used to
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get better results but I think my issue
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right now is I've been not giving enough
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facial space but now that we're doing
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this I'll just explain some of the
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things that taught me this so going back
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here when things they notice right away
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is the eye kind of goes past that in the
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line so I'm gonna bend this so that he's
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towards this try to make all the
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features sit
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I think it's because they can't all sit
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on the line because we're going with a
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stylistic approach but I think this'll
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works a little better
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so we fade that out
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I've also haven't had the chance to draw
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it and the first few logs out of you for
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a few the first 30 minutes are gonna be
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a little rough but I think this is
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serviceable enough so we can use this
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and I've put a bit of exaggeration so
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some of our points can be more visible
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so first things first let's talk about I
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think a lot of people kind of notice
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that some people exaggerate more than
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others
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first things first he's got this these
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two elements the this concept that the
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furthest eye is actually wider seaming
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or actually is wider if you look at the
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space here versus this one surprisingly
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common in anime style and it seems to
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just help that due to a few things give
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the perception that the eye is flat
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anymore because I mean if you flatten
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the eye if you flatten an eye and keep
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the same size that actually ends up
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looking smaller than the original eye
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because you know all that all the
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informations condensed so I think the
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reason to do this is to rebalance the
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shape so that the carrot the eye
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actually looks proper because if you
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make it the same shape and then squish
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it then it just looks smaller than it
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ought to be I also think it's to kind of
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fill in this area these these shapes are
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in here so there's that that's one of
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the pretty common one I think a lot of
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people seen and it's a good thing to
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keep an eye on ask for eyes I draw them
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still around because I like round eyes
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but it really pays to notice which style
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of shape eye people use because it
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really does change the overall look
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these wobbly eyes are pretty common
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really
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I actually the IE iris is actually kind
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of forming to the shape of it another
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thing I've noticed that's pretty common
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is he's red this bottom stuff here is
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almost never drawn in so people are
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focusing a lot of styles don't seem to
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focus on what this shape is and what
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this shape is and then they stop they
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pretty much stop here and then they
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figure out the rest and of course with
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MMA style you got tiny nose tiny mouth
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and it's almost kind of silly that you
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talk about this so I'm not going to talk
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about too much because if you really
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want to crack crack that style from what
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I've seen the less you do this the
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better there's a few artists out there
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who can do really emotive style but for
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the large part the style is meant to
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have a very aesthetic asphere aesthetic
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appearance and less of a list of a
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function rule expression thing which is
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why traditionally the animation industry
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in the West really balked at the style
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because it was all about it was all
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about pretty faces and conservation of
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frames and big animation sequences and
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non-constant facial animations which I
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think I mean for a long time that even
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do voice think lip-syncing but anyway so
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that's some things to know let's talk
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about a few other things the heads the
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the the eye line tends to be right the
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top of the I like this feature set if
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you split the head into three three
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parts this is what it ends up being most
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of the time about
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halfway through like one of the hardest
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things to do for drawing this style is
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trying to get like the head shape the
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right size because if IO is right like
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you can see I drew it here and the blue
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line than here than here but honestly
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they'd have to really push it to the
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point where you're almost drawing the so
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that this line is here and then you've
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got another set of features so the best
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way to kind of icon the measure this and
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to keep sure make the picture ensure
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that I'm hitting the the right
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proportions is to just go at least take
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this shape and do it three times and
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then you'll have an approximation if you
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just do two you get more of a western
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style the portions and that will mean
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some anime styles do like that but if
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you're going for like the big hair style
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which is pretty common you need to
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really work at that shape and then
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ensure that you have that going on if
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you want other things to note I have a
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hard time with this shape here often and
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there's a bunch of different ways to
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approach it and this chin shape a lot of
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times is it added or isn't there but one
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of the things I found help helped me a
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lot is to take to draw this really makes
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the character with really ugly but I
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just draw it right down in here and this
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line is essentially up most of the time
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just hits these features ever really
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surpasses them usually no you've got it
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too far if it's like eating up this
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stuff but you know though don't let me
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tell you what you can and can't do maybe
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it'll look good maybe if you really want
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to push the style you can toss it all
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the way over here but what I found is
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even if you do do that you cannot just
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move the mouth pieces away so if I
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actually do do this I'll have to do is
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kind of just push push the features in
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so what this is all about actually what
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I'm drawing here is that if I'm gonna
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draw the original line here if I'm just
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sketching
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and I know where my center line is and
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you can kind of just draw this shape
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here it's a bit of an unnatural shape
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really what I do is I draw this like I
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know that my lines here my eyes are here
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I'm off this here what I do is I try to
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draw this shape when I try to just do
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deal with that afterwards and the reason
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is is that I find that if you anchor
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this shape from the jaw line instead of
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going like this and I'm hope drawing
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this person hoping everything kind of
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falls into place you're in a bit of it
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you're gonna get yourself into trouble
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but I find that if you get the this
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lined up which I'm kind of drawing from
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kind of like some some lines here to
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show you what I'm trying to think of
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where to put it which is often where you
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can put it and then I could just deal
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with that one after and I get it right
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same thing for just getting the
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aesthetic done because a lot of the
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times this shape here I feel like you
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want to do this but Elana Styles it
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almost feels like it sets right in there
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and then you got to come in and it's top
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and you get that shape because if you do
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it one smooth motion you get kind of a
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wobbly shape and it doesn't always work
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so there's that as well additionally
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let's talk a little bit more about the
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eyes often the this eye is these three
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shapes and this eye is these three
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shapes
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so you got this and you got this you got
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this
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so keeping in mind that'll help you a
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lot with ensuring the style remain its
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consistent if you've got an artist you
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have in mind another thing is this space
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here is way smaller than you think of a
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lot of styles have this like ear problem
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and it's it's bad Anatomy let's not
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mince words here but mmm which is why a
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lot of characters have this here they
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can come down but you can make it work
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even without the hair if you just don't
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go to too crazy with it
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but this area here man some of its like
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almost touching so stylistically you can
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really push that so keep an eye on this
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zone here because a lot of the times
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you're often not pushing that enough
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down so there's that as well
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I'm not tip you might think we'll help
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people is where to put that neck I used
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to have this problem until I just
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started drawing a line in the middle of
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the skull that sorry I thought whoever
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the center is it's about here okay and
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then you just make sure the nick goes
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right under that shaped like if you were
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to draw an X trait I draw a line as soon
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as you draw a line from the center of
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the skull down you could pretty much
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figure out where you need to put that
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thing and it could be almost nearly a
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hundred Garrity that'll look okay if you
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start putting it over here over here
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guessing but if ever you just want to
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stop guessing and you know find the
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center of the mask it doesn't matter
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where you're looking if you're looking
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at this way this way the face is like
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this or the faces like
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you know the center is always here
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the next place that always works so
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you'll need to stress about that where
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to put it
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I solved your neck problem in your
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welcome those days with Jake so the next
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thing to do is that a few other things
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to mention is to get the eyebrows right
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it's it's a rough go
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I tried well I'm getting a little bit of
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that slow down here let's go
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don't tell me it did that again just a
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second guys when I disconnect from my
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extremes from my other screen I lose my
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oh there it goes comes back so another
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thing you do is you just draw this job
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this and then what I do so I draw the
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nose line up and I draw an arch between
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the two eyes and then I just place an
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eyebrow on those two arches and then
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that that tends to work for me but
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that's not entirely accurate another way
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you can do it is to draw this kind of a
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face plate
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you know I just used the method I showed
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you there's a bunch of ways to do this
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but judiciously so you need to get the
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nose one this one here looking good the
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rest kind of just just dot align and
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that's covering a lot oh we're doing
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another thing
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god damn it was like the worst time for
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that to happen I'm still visit my brush
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but I was actually looking down here
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there's a similar version where you can
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kind of see where you want to throw it
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and then build this shape off of it
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these are not exact rules they're just
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kind of estimates to kind of give you an
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idea where you're going I already know I
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hate these proportions I think I need to
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break down a few more heads to get some
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ideas flowing because I I'm actually a
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little a little rusty on these methods
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lately because I've been doing other
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things so I need to kind of reapply the
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things I have studied and hopefully I
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can build up a better bank of things to
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teach you guys you can see somewhere
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similar face plate shape they use these
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quite often to help balance
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the characters teachers so that I'm not
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I'm not putting them where they
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shouldn't go so there's that there's
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that that the nose is often the eyebrow
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leads to the nose these to the mouth the
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straight line another thing to mention
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is curve these lines I find that a lot
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of the time this line this line curves
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into it isn't true in this case what
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this line will lead into this line here
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and this line will lead into this line
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over here and it kind of creates this
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crazy eight better in this situation my
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character isn't really doing that so
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let's see what it looks like if we do
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that if it changes anything for us let's
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see it goes like that maybe it'll help
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solve my drawing well let's change it a
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bit it still works
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I mean it still works this is the kind
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of stuff I try to pick up on to improve
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my ability to quickly pick up another
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styles core elements it hasn't been a
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hundred percent successful there's still
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some flaws and I'm still tryna figure it
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all out but hopefully looking into stuff
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like this off will get you to a better
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isolate what what things you like from
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another style and how to implement that
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into your own in a really structurally
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consistent way you know so hopefully
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that helps you guys and has onboard you
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guys too much the human rambling about
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this stuff but yeah this is kind of the
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thing you need to think about a bit the
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way that you gotta sit down and you got
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to look at your your resources and you
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got to actually make them work for you
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so hopefully this gives you a kind of a
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peek into what you guys need to do for
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all this thanks guys take care