
| marioandsonic #647122 8 months ago |
U MAD? |
| Anonymous #647144 8 months ago |
Twilight is the best CO. She gets things done. |
| Anonymous #647145 8 months ago |
lol Advance Wars crossover lol... |
| Anonymous #647155 8 months ago |
Why does Applejack have to be so good and make Rarity look so bad? |
| PrimeDefenseBrony #647156 8 months ago |
Applejack=Grit? |
| fonypag #647162 8 months ago |
I'd like to think of a witty comment to put here, but I can't.
Just want to say that I f'ing love the Advance Wars series, and Days of Ruin (despite being a little low on quantity of content) was awesome. |
| Jackarunda #647193 8 months ago |
What the fuck kinda advance wars is this?
I loved those two games but they never looked anything like this... |
| Verbose #647197 8 months ago |
^ @fonypag
All of this. |
| ZePassionateOne #647202 8 months ago |
@Jack: Advance Wars DS: Days of Ruin, it was a bit grittier compared to the other games. |
| Kanashi1kage #647346 8 months ago |
Jackarunda.
The last Advance Wars released was Days of Ruin. It took place in an alternate universe from the GBA born series and had a darker tone. Great game, but compared to Dual Strike, it lacks in content. Also COs were a bit more balanced out. |
| Kanashi1kage #647356 8 months ago |
Oh. And I demand more Pony CO edits! |
| Takashi_0 #648420 8 months ago |
Going by original series rules regarding CO powers:
Twilight- *Pros: Increased range, and firepower for indirect-fire units. *Cons: decreased firepower and movement for direct-fire units. *CO power: (Scorn of the Unicorn): +1 range and firepower for indirect units. *Super CO power: (Twilight Hour): +2 range and firepower for indirect units. Applejack- *Pros: Increased Firepower and movement for direct attack units. *Cons: Decreased Firepower and range for indirect attack units. *CO Power: (Bumper Crop): +1 Firepower and movement to direct attack units. *Super CO Power: (Rodeo Rampage): +2 Firepower and movement to direct attack units. Rainbow Dash- *Pros: Increased movement and firepower for Air units. *Cons: Decreased movement and firepower for land and sea units. *CO Power: (Buccaneer Blaze): Enemy Air units take 1 HP of damage. *Super CO Power: (Sonic Rainboom): Enemy Air and Sea units take 2 HP of damage. Fluttershy- *Pros: High defense, increased repair. *Cons: Decreased attack, higher repair cost. *CO Power: (Pegasus Pacifier): Enemy units lose -1 Movement. *Super CO Power: (The Stare): Enemy units lose -2 movement and the 5 enemy units closest to your units are unable to move for one turn. Pinkie Pie- *Pros: 30% Increased chance of lucky hits. *Cons: 30% Increased chance of less powered hits. *CO Power: (Pinkie Sense): Enemy units -20% firepower. *Super CO Power: (Giggle at the Ghosties): Enemy units -40% firepower and suffer 3 missle strikes. Rarity- *Pros: Increased funds. *Cons: Lower Defence & Attack. *CO Power: (Razzle Dazzle): Increased Firepower based on funding. *Super CO Power: (Art of War): Drastically increased firepower based on funding. Spike- Pros:Increased movement, firepower, and defence for Infantry. Capture +5. Cons: Reduced movement, firepower, and defence for Vehicles. CO Power: (Tip the scales): Increased cover and firepower for Infantry. Super CO Power: (DragonFire): Drastically Increased cover and firepower for Infantry, automatically capture buildings. Thoughts? |
| Anonymous #649449 8 months ago |
twilight seems to be that indirect weapons guy with slipsteam.. (forgot his name
dashes super power sounds kinda useless :P and rarity sounds like a modified colins |
| Anonymous #671467 8 months ago |
Select Rarity and Twilight, win game. |