<materialset>
  <material name="horse" shader="Basic_C">
     <sampler name="DiffuseMap" path="./hair.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
     <state name="ztest" value="1" />
     <state name="zwrite" value="1" />
     <state name="twosided" value="1" />
     <state name="alphatest" value="0" />
     <state name="alpharef" value="0" />
     <state name="alphablend" value="0" />
     <state name="blendmode" value="0" />
  </material>
</materialset>

