<materialset>
	<material name="hair" shader="Basic_C">
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="0" />
		<state name="alphatest" value="0" />
		<state name="twosided" value="0" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<sampler name="DiffuseMap" path="./hair.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>
	<material name="wings" shader="Basic_C">
		<state name="alpharef" value="0" />
		<state name="blendmode" value="0" />
		<state name="alphablend" value="1" />
		<state name="alphatest" value="0" />
		<state name="twosided" value="1" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<sampler name="DiffuseMap" path="./hair.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>
	<material name="skin_limb" shader="Basic_C">
		<sampler name="DiffuseMap" path="./skin.dds" srgb="1" minfilter="linear" magfilter="linear" mipfilter="linear" uaddr="clamp" vaddr="clamp" waddr="wrap" maxaniso="2" />
		<state name="twosided" value="0" />
		<state name="alphatest" value="0" />
		<state name="alpharef" value="0" />
		<state name="alphablend" value="0" />
		<state name="blendmode" value="0" />
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
	</material>
	<material name="uni_pants" shader="Pants_NB">
		<state name="ztest" value="1" />
		<state name="zwrite" value="1" />
		<state name="twosided" value="0" />
		<state name="alphatest" value="0" />
		<state name="alpharef" value="0" />
		<state name="alphablend" value="0" />
		<state name="blendmode" value="0" />
		<sampler name="NormalMap" path="./pants_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
		<sampler name="DetailMaterialMap" path="./pants_pattern_mtm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/>
		<sampler name="DetailNormalMap" path="./pants_pattern_nrm.dds" srgb="0" minfilter="linear" magfilter="linear" uaddr="repeat" vaddr="repeat"/>
	</material>
</materialset>