<materialset>
	<material name="face_phong" shader="Basic_C">
        <sampler name="DiffuseMap" path="./head.dds" srgb="1" minfilter="anisotropic" magfilter="linear" mipfilter="linear" uaddr="wrap" vaddr="wrap" waddr="wrap" maxaniso="2" />
        <state name="alpharef" value="0" />
        <state name="blendmode" value="0" />
        <state name="alphablend" value="0" />
        <state name="alphatest" value="0" />
        <state name="twosided" value="0" />
        <state name="ztest" value="1" />
        <state name="zwrite" value="1" />
	</material>
	
	<material name="head_phong" shader="Basic_C">
		<sampler name="DiffuseMap" path="./neck.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp" />
	</material>

    <material name="eyelash_mat" shader="Constant">
        <state name="ztest" value="1" />
        <state name="zwrite" value="0" />
        <state name="twosided" value="1" />
        <state name="alphatest" value="1" />
        <state name="alpharef" value="0" />
        <state name="alphablend" value="1" />
        <state name="blendmode" value="0" />
        <sampler name="DiffuseMap" path="model/character/face/common/face_eyelash.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="clamp" vaddr="clamp"/>
    </material>

    <material name="eyeocclusion_lambert" shader="Overlay">
        <state name="ztest" value="1" />
        <state name="zwrite" value="0" />
        <state name="twosided" value="0" />
        <state name="alphatest" value="1" />
        <state name="alpharef" value="0" />
        <state name="alphablend" value="1" />
        <state name="blendmode" value="0" />
        <sampler name="DiffuseMap" path="./eye_occlusion.dds" srgb="1" minfilter="linear" magfilter="linear" uaddr="wrap" vaddr="clamp"/>
        <vector name="DepthBias" x="0.005" y="0" z="0" w="0" />
    </material>
</materialset>
