!_TAG_FILE_FORMAT	2	/extended format; --format=1 will not append ;" to lines/
!_TAG_FILE_SORTED	1	/0=unsorted, 1=sorted, 2=foldcase/
!_TAG_OUTPUT_MODE	u-ctags	/u-ctags or e-ctags/
!_TAG_PROGRAM_AUTHOR	Universal Ctags Team	//
!_TAG_PROGRAM_NAME	Universal Ctags	/Derived from Exuberant Ctags/
!_TAG_PROGRAM_URL	https://ctags.io/	/official site/
!_TAG_PROGRAM_VERSION	0.0.0	/7fcdea3f/
ACTION_BUY_CHARACTER	src\\HBrothGame.cpp	/^	ACTION_BUY_CHARACTER,$/;"	e	enum:Action	file:
ACTION_CHANGE_SCENES	src\\HBrothGame.cpp	/^	ACTION_CHANGE_SCENES,$/;"	e	enum:Action	file:
ACTION_NEXT_CHARACTER	src\\HBrothGame.cpp	/^	ACTION_NEXT_CHARACTER,$/;"	e	enum:Action	file:
ACTION_NEXT_SLEEP_EVENT	src\\HBrothGame.cpp	/^	ACTION_NEXT_SLEEP_EVENT,$/;"	e	enum:Action	file:
ACTION_NONE	src\\HBrothGame.cpp	/^	ACTION_NONE,$/;"	e	enum:Action	file:
ACTION_PREV_CHARACTER	src\\HBrothGame.cpp	/^	ACTION_PREV_CHARACTER,$/;"	e	enum:Action	file:
ACTION_PREV_SLEEP_EVENT	src\\HBrothGame.cpp	/^	ACTION_PREV_SLEEP_EVENT,$/;"	e	enum:Action	file:
ACTION_SKIP_SLEEP_EVENTS	src\\HBrothGame.cpp	/^	ACTION_SKIP_SLEEP_EVENTS,$/;"	e	enum:Action	file:
ACTION_TRAIN	src\\HBrothGame.cpp	/^	ACTION_TRAIN,$/;"	e	enum:Action	file:
ACTION_UPGRADE_STAT	src\\HBrothGame.cpp	/^	ACTION_UPGRADE_STAT,$/;"	e	enum:Action	file:
Action	src\\HBrothGame.cpp	/^enum Action {$/;"	g	file:
BaseCharacter	src\\HBrothGame.cpp	/^struct BaseCharacter {$/;"	s	file:
CHARACTERS_MAX	src\\HBrothGame.cpp	/^#define CHARACTERS_MAX /;"	d	file:
CHARACTER_NAME_LEN	src\\HBrothGame.cpp	/^#define CHARACTER_NAME_LEN /;"	d	file:
CYCLE_OWNED	src\\HBrothGame.cpp	/^	CYCLE_OWNED,$/;"	e	enum:CycleType	file:
CYCLE_SECRET_SHOP	src\\HBrothGame.cpp	/^	CYCLE_SECRET_SHOP,$/;"	e	enum:CycleType	file:
CYCLE_SHOP	src\\HBrothGame.cpp	/^	CYCLE_SHOP,$/;"	e	enum:CycleType	file:
Character	src\\HBrothGame.cpp	/^struct Character {$/;"	s	file:
CycleType	src\\HBrothGame.cpp	/^enum CycleType {$/;"	g	file:
ENTITIES_MAX	src\\HBrothGame.cpp	/^#define ENTITIES_MAX /;"	d	file:
ENTITY_ATTRACTION_BAR	src\\HBrothGame.cpp	/^	ENTITY_ATTRACTION_BAR,$/;"	e	enum:EntityType	file:
ENTITY_CHARACTER_SIDEBAR	src\\HBrothGame.cpp	/^	ENTITY_CHARACTER_SIDEBAR,$/;"	e	enum:EntityType	file:
ENTITY_CHARISMA_BAR	src\\HBrothGame.cpp	/^	ENTITY_CHARISMA_BAR,$/;"	e	enum:EntityType	file:
ENTITY_CYCLER	src\\HBrothGame.cpp	/^	ENTITY_CYCLER,$/;"	e	enum:EntityType	file:
ENTITY_CYCLE_SLEEP_EVENTS	src\\HBrothGame.cpp	/^	ENTITY_CYCLE_SLEEP_EVENTS,$/;"	e	enum:EntityType	file:
ENTITY_ENDURANCE_BAR	src\\HBrothGame.cpp	/^	ENTITY_ENDURANCE_BAR,$/;"	e	enum:EntityType	file:
ENTITY_HP_BAR	src\\HBrothGame.cpp	/^	ENTITY_HP_BAR,$/;"	e	enum:EntityType	file:
ENTITY_IMAGE	src\\HBrothGame.cpp	/^	ENTITY_IMAGE,$/;"	e	enum:EntityType	file:
ENTITY_NAME_LEN	src\\HBrothGame.cpp	/^#define ENTITY_NAME_LEN /;"	d	file:
ENTITY_OBEDIANCE_BAR	src\\HBrothGame.cpp	/^	ENTITY_OBEDIANCE_BAR,$/;"	e	enum:EntityType	file:
ENTITY_PRICE_TEXT_DISPLAY	src\\HBrothGame.cpp	/^	ENTITY_PRICE_TEXT_DISPLAY,$/;"	e	enum:EntityType	file:
ENTITY_SAVE_VERSION	src\\HBrothGame.cpp	/^#define ENTITY_SAVE_VERSION /;"	d	file:
ENTITY_SLEEP_EVENT_TEXT_DISPLAY	src\\HBrothGame.cpp	/^	ENTITY_SLEEP_EVENT_TEXT_DISPLAY,$/;"	e	enum:EntityType	file:
ENTITY_TEXT_MAX_LEN	src\\HBrothGame.cpp	/^#define ENTITY_TEXT_MAX_LEN /;"	d	file:
ENTITY_WORKING_CHECKBOX	src\\HBrothGame.cpp	/^	ENTITY_WORKING_CHECKBOX,$/;"	e	enum:EntityType	file:
Entity	src\\HBrothGame.cpp	/^struct Entity {$/;"	s	file:
EntityType	src\\HBrothGame.cpp	/^enum EntityType {$/;"	g	file:
GAME_HEIGHT	src\\HBrothGame.cpp	/^#define GAME_HEIGHT /;"	d	file:
GAME_WIDTH	src\\HBrothGame.cpp	/^#define GAME_WIDTH /;"	d	file:
Game	src\\HBrothGame.cpp	/^struct Game {$/;"	s	file:
Globals	src\\HBrothGame.cpp	/^struct Globals {$/;"	s	file:
HOVER_GROW	src\\HBrothGame.cpp	/^	HOVER_GROW,$/;"	e	enum:HoverEffect	file:
HOVER_NONE	src\\HBrothGame.cpp	/^	HOVER_NONE=0,$/;"	e	enum:HoverEffect	file:
HOVER_SHRINK	src\\HBrothGame.cpp	/^	HOVER_SHRINK,$/;"	e	enum:HoverEffect	file:
HoverEffect	src\\HBrothGame.cpp	/^enum HoverEffect {$/;"	g	file:
LOCATION_NONE	src\\HBrothGame.cpp	/^	LOCATION_NONE,$/;"	e	enum:Location	file:
LOCATION_RESTING	src\\HBrothGame.cpp	/^	LOCATION_RESTING,$/;"	e	enum:Location	file:
LOCATION_SECRET_SHOP	src\\HBrothGame.cpp	/^	LOCATION_SECRET_SHOP,$/;"	e	enum:Location	file:
LOCATION_SHOP	src\\HBrothGame.cpp	/^	LOCATION_SHOP,$/;"	e	enum:Location	file:
LOCATION_WORKING	src\\HBrothGame.cpp	/^	LOCATION_WORKING,$/;"	e	enum:Location	file:
Location	src\\HBrothGame.cpp	/^enum Location {$/;"	g	file:
SCENES_MAX	src\\HBrothGame.cpp	/^#define SCENES_MAX /;"	d	file:
SCENE_NAME_LEN	src\\HBrothGame.cpp	/^#define SCENE_NAME_LEN /;"	d	file:
SCENE_SAVE_VERSION	src\\HBrothGame.cpp	/^#define SCENE_SAVE_VERSION /;"	d	file:
SHOP_DEFAULT	src\\HBrothGame.cpp	/^	SHOP_DEFAULT,$/;"	e	enum:ShopType	file:
SHOP_SECRET	src\\HBrothGame.cpp	/^	SHOP_SECRET,$/;"	e	enum:ShopType	file:
SLEEP_EFFECT_DAMAGED	src\\HBrothGame.cpp	/^				SLEEP_EFFECT_DAMAGED,$/;"	e	enum:updateGame::SleepEffectType	file:
SLEEP_EFFECT_EARNED	src\\HBrothGame.cpp	/^				SLEEP_EFFECT_EARNED,$/;"	e	enum:updateGame::SleepEffectType	file:
SLEEP_EFFECT_GAIN_RESTING_HP	src\\HBrothGame.cpp	/^				SLEEP_EFFECT_GAIN_RESTING_HP,$/;"	e	enum:updateGame::SleepEffectType	file:
SLEEP_EFFECT_NONE	src\\HBrothGame.cpp	/^				SLEEP_EFFECT_NONE,$/;"	e	enum:updateGame::SleepEffectType	file:
SLEEP_EFFECT_OVERWORKED	src\\HBrothGame.cpp	/^				SLEEP_EFFECT_OVERWORKED,$/;"	e	enum:updateGame::SleepEffectType	file:
SLEEP_EFFECT_UPKEEP	src\\HBrothGame.cpp	/^				SLEEP_EFFECT_UPKEEP,$/;"	e	enum:updateGame::SleepEffectType	file:
SLEEP_EVENTS_MAX	src\\HBrothGame.cpp	/^#define SLEEP_EVENTS_MAX /;"	d	file:
SLEEP_EVENT_NONE	src\\HBrothGame.cpp	/^	SLEEP_EVENT_NONE,$/;"	e	enum:SleepEventType	file:
SLEEP_EVENT_RESTING	src\\HBrothGame.cpp	/^	SLEEP_EVENT_RESTING,$/;"	e	enum:SleepEventType	file:
SLEEP_EVENT_SKIP_WORK	src\\HBrothGame.cpp	/^	SLEEP_EVENT_SKIP_WORK,$/;"	e	enum:SleepEventType	file:
SLEEP_EVENT_WORKING	src\\HBrothGame.cpp	/^	SLEEP_EVENT_WORKING,$/;"	e	enum:SleepEventType	file:
STAT_ATTRACTION	src\\HBrothGame.cpp	/^	STAT_ATTRACTION,$/;"	e	enum:StatType	file:
STAT_BARS_MAX	src\\HBrothGame.cpp	/^#define STAT_BARS_MAX /;"	d	file:
STAT_CHARISMA	src\\HBrothGame.cpp	/^	STAT_CHARISMA,$/;"	e	enum:StatType	file:
STAT_ENDURANCE	src\\HBrothGame.cpp	/^	STAT_ENDURANCE,$/;"	e	enum:StatType	file:
STAT_MAX_LEVEL	src\\HBrothGame.cpp	/^#define STAT_MAX_LEVEL /;"	d	file:
STAT_NUM	src\\HBrothGame.cpp	/^	STAT_NUM,$/;"	e	enum:StatType	file:
STAT_OBEDIANCE	src\\HBrothGame.cpp	/^	STAT_OBEDIANCE,$/;"	e	enum:StatType	file:
Scene	src\\HBrothGame.cpp	/^struct Scene {$/;"	s	file:
ShopType	src\\HBrothGame.cpp	/^enum ShopType {$/;"	g	file:
SleepEffect	src\\HBrothGame.cpp	/^			struct SleepEffect {$/;"	s	function:updateGame	file:
SleepEffectType	src\\HBrothGame.cpp	/^			enum SleepEffectType {$/;"	g	function:updateGame	file:
SleepEvent	src\\HBrothGame.cpp	/^struct SleepEvent {$/;"	s	file:
SleepEventType	src\\HBrothGame.cpp	/^enum SleepEventType {$/;"	g	file:
StatType	src\\HBrothGame.cpp	/^enum StatType {$/;"	g	file:
TARGET_STRING_LEN	src\\HBrothGame.cpp	/^#define TARGET_STRING_LEN /;"	d	file:
actionStrings	src\\HBrothGame.cpp	/^const char *actionStrings[] = {$/;"	v	typeref:typename:const char * []
alpha	src\\HBrothGame.cpp	/^	float alpha;$/;"	m	struct:Entity	typeref:typename:float	file:
arial16	src\\HBrothGame.cpp	/^	Font arial16;$/;"	m	struct:Game	typeref:typename:Font	file:
arial24	src\\HBrothGame.cpp	/^	Font arial24;$/;"	m	struct:Game	typeref:typename:Font	file:
attraction	src\\HBrothGame.cpp	/^	int attraction;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
attractionXp	src\\HBrothGame.cpp	/^	int bonusAttraction, attractionXp;$/;"	m	struct:Character	typeref:typename:int	file:
baseCharacterIndex	src\\HBrothGame.cpp	/^	int baseCharacterIndex;$/;"	m	struct:Game	typeref:typename:int	file:
baseCharacters	src\\HBrothGame.cpp	/^	BaseCharacter baseCharacters[CHARACTERS_MAX];$/;"	m	struct:Game	typeref:typename:BaseCharacter[]	file:
bonusAttraction	src\\HBrothGame.cpp	/^	int bonusAttraction, attractionXp;$/;"	m	struct:Character	typeref:typename:int	file:
bonusCharisma	src\\HBrothGame.cpp	/^	int bonusCharisma, charismaXp;$/;"	m	struct:Character	typeref:typename:int	file:
bonusEndurance	src\\HBrothGame.cpp	/^	int bonusEndurance, enduranceXp;$/;"	m	struct:Character	typeref:typename:int	file:
bonusObediance	src\\HBrothGame.cpp	/^	int bonusObediance, obedianceXp;$/;"	m	struct:Character	typeref:typename:int	file:
calculateDamage	src\\HBrothGame.cpp	/^int calculateDamage(Character *character) {$/;"	f	typeref:typename:int
calculateXpNeededToLevelUpStat	src\\HBrothGame.cpp	/^int calculateXpNeededToLevelUpStat(Character *character, StatType statType) {$/;"	f	typeref:typename:int
character	src\\HBrothGame.cpp	/^	Character *character;$/;"	m	struct:SleepEvent	typeref:typename:Character *	file:
characterCycleIndex	src\\HBrothGame.cpp	/^	int characterCycleIndex;$/;"	m	struct:Game	typeref:typename:int	file:
characterIndex	src\\HBrothGame.cpp	/^	int characterIndex;$/;"	m	struct:Game	typeref:typename:int	file:
characters	src\\HBrothGame.cpp	/^	Character characters[CHARACTERS_MAX];$/;"	m	struct:Game	typeref:typename:Character[]	file:
charactersNum	src\\HBrothGame.cpp	/^	int charactersNum;$/;"	m	struct:Game	typeref:typename:int	file:
charisma	src\\HBrothGame.cpp	/^	int charisma;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
charismaXp	src\\HBrothGame.cpp	/^	int bonusCharisma, charismaXp;$/;"	m	struct:Character	typeref:typename:int	file:
clients	src\\HBrothGame.cpp	/^	int clients;$/;"	m	struct:SleepEvent	typeref:typename:int	file:
copiedEntity	src\\HBrothGame.cpp	/^	Entity copiedEntity;$/;"	m	struct:Game	typeref:typename:Entity	file:
cost	src\\HBrothGame.cpp	/^	int cost;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
cycleType	src\\HBrothGame.cpp	/^	CycleType cycleType;$/;"	m	struct:Entity	typeref:typename:CycleType	file:
cycleTypeStrings	src\\HBrothGame.cpp	/^const char *cycleTypeStrings[] = {$/;"	v	typeref:typename:const char * []
damage	src\\HBrothGame.cpp	/^	int damage;$/;"	m	struct:Character	typeref:typename:int	file:
damage	src\\HBrothGame.cpp	/^	int damage;$/;"	m	struct:SleepEvent	typeref:typename:int	file:
damageReduce	src\\HBrothGame.cpp	/^	int damageReduce;$/;"	m	struct:SleepEvent	typeref:typename:int	file:
day	src\\HBrothGame.cpp	/^	int day;$/;"	m	struct:Game	typeref:typename:int	file:
defaultFont	src\\HBrothGame.cpp	/^	Font *defaultFont;$/;"	m	struct:Game	typeref:typename:Font *	file:
draggingEntity	src\\HBrothGame.cpp	/^	bool draggingEntity;$/;"	m	struct:Game	typeref:typename:bool	file:
earningsPerClient	src\\HBrothGame.cpp	/^	int earningsPerClient;$/;"	m	struct:SleepEvent	typeref:typename:int	file:
endurance	src\\HBrothGame.cpp	/^	int endurance;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
enduranceXp	src\\HBrothGame.cpp	/^	int bonusEndurance, enduranceXp;$/;"	m	struct:Character	typeref:typename:int	file:
entities	src\\HBrothGame.cpp	/^	Entity entities[ENTITIES_MAX];$/;"	m	struct:Scene	typeref:typename:Entity[]	file:
entitiesNum	src\\HBrothGame.cpp	/^	int entitiesNum;$/;"	m	struct:Scene	typeref:typename:int	file:
entityDragPivot	src\\HBrothGame.cpp	/^	Vec2 entityDragPivot;$/;"	m	struct:Game	typeref:typename:Vec2	file:
entityTypeStrings	src\\HBrothGame.cpp	/^const char *entityTypeStrings[] = {$/;"	v	typeref:typename:const char * []
firstFrameOfScene	src\\HBrothGame.cpp	/^	bool firstFrameOfScene;$/;"	m	struct:Game	typeref:typename:bool	file:
game	src\\HBrothGame.cpp	/^Game *game = NULL;$/;"	v	typeref:typename:Game *
gameTexture	src\\HBrothGame.cpp	/^	Texture *gameTexture;$/;"	m	struct:Game	typeref:typename:Texture *	file:
getBase	src\\HBrothGame.cpp	/^BaseCharacter *getBase(Character *character) {$/;"	f	typeref:typename:BaseCharacter *
getEntity	src\\HBrothGame.cpp	/^Entity *getEntity(int id) {$/;"	f	typeref:typename:Entity *
globals	src\\HBrothGame.cpp	/^	Globals globals;$/;"	m	struct:Game	typeref:typename:Globals	file:
hasValidTexture	src\\HBrothGame.cpp	/^	bool hasValidTexture;$/;"	m	struct:Entity	typeref:typename:bool	file:
hoverEffect	src\\HBrothGame.cpp	/^	HoverEffect hoverEffect;$/;"	m	struct:Entity	typeref:typename:HoverEffect	file:
hoverEffectScale	src\\HBrothGame.cpp	/^	float hoverEffectScale;$/;"	m	struct:Entity	typeref:typename:float	file:
hoverEffectStrings	src\\HBrothGame.cpp	/^const char *hoverEffectStrings[] = {$/;"	v	typeref:typename:const char * []
id	src\\HBrothGame.cpp	/^	int id;$/;"	m	struct:Entity	typeref:typename:int	file:
inEditor	src\\HBrothGame.cpp	/^	bool inEditor;$/;"	m	struct:Game	typeref:typename:bool	file:
invisible	src\\HBrothGame.cpp	/^	bool invisible;$/;"	m	struct:Entity	typeref:typename:bool	file:
isModifyingTextureName	src\\HBrothGame.cpp	/^	bool isModifyingTextureName;$/;"	m	struct:Game	typeref:typename:bool	file:
isStatMaxed	src\\HBrothGame.cpp	/^bool isStatMaxed(Character *character, StatType statType) {$/;"	f	typeref:typename:bool
justPressedEditor	src\\HBrothGame.cpp	/^	bool justPressedEditor;$/;"	m	struct:Entity	typeref:typename:bool	file:
justPressedGame	src\\HBrothGame.cpp	/^	bool justPressedGame;$/;"	m	struct:Entity	typeref:typename:bool	file:
justReleasedEditor	src\\HBrothGame.cpp	/^	bool justReleasedEditor;$/;"	m	struct:Entity	typeref:typename:bool	file:
justReleasedGame	src\\HBrothGame.cpp	/^	bool justReleasedGame;$/;"	m	struct:Entity	typeref:typename:bool	file:
keepAspect	src\\HBrothGame.cpp	/^	bool keepAspect;$/;"	m	struct:Entity	typeref:typename:bool	file:
loadBaseCharacters	src\\HBrothGame.cpp	/^void loadBaseCharacters() {$/;"	f	typeref:typename:void
loadGlobals	src\\HBrothGame.cpp	/^void loadGlobals() {$/;"	f	typeref:typename:void
loadScene	src\\HBrothGame.cpp	/^void loadScene(const char *name, Scene *scene) {$/;"	f	typeref:typename:void
location	src\\HBrothGame.cpp	/^	Location location;$/;"	m	struct:Character	typeref:typename:Location	file:
locationStrings	src\\HBrothGame.cpp	/^const char *locationStrings[] = {$/;"	v	typeref:typename:const char * []
maxHp	src\\HBrothGame.cpp	/^	int maxHp;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
money	src\\HBrothGame.cpp	/^	int money;$/;"	m	struct:Game	typeref:typename:int	file:
name	src\\HBrothGame.cpp	/^	char name[CHARACTER_NAME_LEN];$/;"	m	struct:BaseCharacter	typeref:typename:char[]	file:
name	src\\HBrothGame.cpp	/^	char name[ENTITY_NAME_LEN];$/;"	m	struct:Entity	typeref:typename:char[]	file:
name	src\\HBrothGame.cpp	/^	char name[SCENE_NAME_LEN];$/;"	m	struct:Scene	typeref:typename:char[]	file:
needNewShop	src\\HBrothGame.cpp	/^	bool needNewShop;$/;"	m	struct:Game	typeref:typename:bool	file:
netEarnings	src\\HBrothGame.cpp	/^	int netEarnings;$/;"	m	struct:SleepEvent	typeref:typename:int	file:
nextId	src\\HBrothGame.cpp	/^	int nextId;$/;"	m	struct:Scene	typeref:typename:int	file:
nextSceneIndex	src\\HBrothGame.cpp	/^	int nextSceneIndex;$/;"	m	struct:Game	typeref:typename:int	file:
obediance	src\\HBrothGame.cpp	/^	int obediance;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
obedianceXp	src\\HBrothGame.cpp	/^	int bonusObediance, obedianceXp;$/;"	m	struct:Character	typeref:typename:int	file:
onClickAction	src\\HBrothGame.cpp	/^	Action onClickAction;$/;"	m	struct:Entity	typeref:typename:Action	file:
position	src\\HBrothGame.cpp	/^	Vec2 position;$/;"	m	struct:Entity	typeref:typename:Vec2	file:
price	src\\HBrothGame.cpp	/^	int price;$/;"	m	struct:BaseCharacter	typeref:typename:int	file:
processed	src\\HBrothGame.cpp	/^	bool processed;$/;"	m	struct:SleepEvent	typeref:typename:bool	file:
rect	src\\HBrothGame.cpp	/^	Rect rect;$/;"	m	struct:Entity	typeref:typename:Rect	file:
restingTexturePath	src\\HBrothGame.cpp	/^	char restingTexturePath[PATH_MAX_LEN];$/;"	m	struct:Globals	typeref:typename:char[]	file:
roomTexturePath	src\\HBrothGame.cpp	/^	char roomTexturePath[PATH_MAX_LEN];$/;"	m	struct:BaseCharacter	typeref:typename:char[]	file:
rotation	src\\HBrothGame.cpp	/^	float rotation;$/;"	m	struct:Entity	typeref:typename:float	file:
runGame	src\\HBrothGame.cpp	/^void runGame() {$/;"	f	typeref:typename:void
saveScene	src\\HBrothGame.cpp	/^void saveScene(Scene *scene) {$/;"	f	typeref:typename:void
sceneIndex	src\\HBrothGame.cpp	/^	int sceneIndex;$/;"	m	struct:Game	typeref:typename:int	file:
scenes	src\\HBrothGame.cpp	/^	Scene scenes[SCENES_MAX];$/;"	m	struct:Game	typeref:typename:Scene[]	file:
scenesNum	src\\HBrothGame.cpp	/^	int scenesNum;$/;"	m	struct:Game	typeref:typename:int	file:
selectedEntity	src\\HBrothGame.cpp	/^	int selectedEntity;$/;"	m	struct:Game	typeref:typename:int	file:
selectedSidebarIndex	src\\HBrothGame.cpp	/^	int selectedSidebarIndex;$/;"	m	struct:Game	typeref:typename:int	file:
shop	src\\HBrothGame.cpp	/^	ShopType shop;$/;"	m	struct:BaseCharacter	typeref:typename:ShopType	file:
shopTypeStrings	src\\HBrothGame.cpp	/^char *shopTypeStrings[] = {$/;"	v	typeref:typename:char * []
sidebarScrollDistance	src\\HBrothGame.cpp	/^	float sidebarScrollDistance;$/;"	m	struct:Entity	typeref:typename:float	file:
size	src\\HBrothGame.cpp	/^	Vec2 size;$/;"	m	struct:Entity	typeref:typename:Vec2	file:
skippingSleepEvents	src\\HBrothGame.cpp	/^	int skippingSleepEvents;$/;"	m	struct:Game	typeref:typename:int	file:
skippingWorkTexturePath	src\\HBrothGame.cpp	/^	char skippingWorkTexturePath[PATH_MAX_LEN];$/;"	m	struct:Globals	typeref:typename:char[]	file:
sleepEventCycleIndex	src\\HBrothGame.cpp	/^	int sleepEventCycleIndex;$/;"	m	struct:Game	typeref:typename:int	file:
sleepEvents	src\\HBrothGame.cpp	/^	SleepEvent sleepEvents[SLEEP_EVENTS_MAX];$/;"	m	struct:Game	typeref:typename:SleepEvent[]	file:
sleepEventsNum	src\\HBrothGame.cpp	/^	int sleepEventsNum;$/;"	m	struct:Game	typeref:typename:int	file:
smallFont	src\\HBrothGame.cpp	/^	Font *smallFont;$/;"	m	struct:Game	typeref:typename:Font *	file:
statType	src\\HBrothGame.cpp	/^	StatType statType;$/;"	m	struct:Entity	typeref:typename:StatType	file:
statTypeStrings	src\\HBrothGame.cpp	/^const char *statTypeStrings[] = {$/;"	v	typeref:typename:const char * []
targetString	src\\HBrothGame.cpp	/^	char targetString[TARGET_STRING_LEN];$/;"	m	struct:Entity	typeref:typename:char[]	file:
tempTexture	src\\HBrothGame.cpp	/^	Texture *tempTexture;$/;"	m	struct:Game	typeref:typename:Texture *	file:
text	src\\HBrothGame.cpp	/^	char text[ENTITY_TEXT_MAX_LEN];$/;"	m	struct:Entity	typeref:typename:char[]	file:
texture	src\\HBrothGame.cpp	/^	Texture *texture;$/;"	m	struct:Entity	typeref:typename:Texture *	file:
texturePath	src\\HBrothGame.cpp	/^	char texturePath[PATH_MAX_LEN];$/;"	m	struct:Entity	typeref:typename:char[]	file:
time	src\\HBrothGame.cpp	/^	float time;$/;"	m	struct:Game	typeref:typename:float	file:
toNextScene	src\\HBrothGame.cpp	/^	float toNextScene, toNextSceneTarget;$/;"	m	struct:Game	typeref:typename:float	file:
toNextSceneTarget	src\\HBrothGame.cpp	/^	float toNextScene, toNextSceneTarget;$/;"	m	struct:Game	typeref:typename:float	file:
type	src\\HBrothGame.cpp	/^				SleepEffectType type;$/;"	m	struct:updateGame::SleepEffect	typeref:typename:SleepEffectType	file:
type	src\\HBrothGame.cpp	/^	EntityType type;$/;"	m	struct:Entity	typeref:typename:EntityType	file:
type	src\\HBrothGame.cpp	/^	SleepEventType type;$/;"	m	struct:SleepEvent	typeref:typename:SleepEventType	file:
uiTexture	src\\HBrothGame.cpp	/^	Texture *uiTexture;$/;"	m	struct:Game	typeref:typename:Texture *	file:
updateGame	src\\HBrothGame.cpp	/^void updateGame() {$/;"	f	typeref:typename:void
upkeepCost	src\\HBrothGame.cpp	/^	int upkeepCost;$/;"	m	struct:SleepEvent	typeref:typename:int	file:
workingTexturePath1	src\\HBrothGame.cpp	/^	char workingTexturePath1[PATH_MAX_LEN];$/;"	m	struct:BaseCharacter	typeref:typename:char[]	file:
workingTexturePath2	src\\HBrothGame.cpp	/^	char workingTexturePath2[PATH_MAX_LEN];$/;"	m	struct:BaseCharacter	typeref:typename:char[]	file:
workingTexturePath3	src\\HBrothGame.cpp	/^	char workingTexturePath3[PATH_MAX_LEN];$/;"	m	struct:BaseCharacter	typeref:typename:char[]	file:
xp	src\\HBrothGame.cpp	/^	int xp;$/;"	m	struct:Character	typeref:typename:int	file:
xpThresholds	src\\HBrothGame.cpp	/^	int xpThresholds[STAT_NUM][STAT_MAX_LEVEL];$/;"	m	struct:BaseCharacter	typeref:typename:int[][]	file:
