Initialize engine version: 5.6.2f1 (a2913c821e27)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 770 (ID=0x1184)
    Vendor:   NVIDIA
    VRAM:     1989 MB
    Driver:   21.21.13.7563
Begin MonoManager ReloadAssembly
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.Analytics.dll (this message is harmless)
Loading D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\UnityEngine.Analytics.dll into Unity Child Domain
- Completed reload, in  0.020 seconds
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Art\gamedes\BoL Builds\BoL v0.0.26.1a Debug Windows\BoL v0.0.26.1a_Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
<RI> Initialized touch support.

UnloadTime: 2.083390 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0)

Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 785.
Total: 0.464985 ms (FindLiveObjects: 0.046673 ms CreateObjectMapping: 0.065051 ms MarkObjects: 0.344217 ms  DeleteObjects: 0.008459 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 4.272088 ms

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 1192.
Total: 0.560082 ms (FindLiveObjects: 0.065926 ms CreateObjectMapping: 0.086929 ms MarkObjects: 0.386807 ms  DeleteObjects: 0.020127 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1192.
Total: 0.432897 ms (FindLiveObjects: 0.060967 ms CreateObjectMapping: 0.085470 ms MarkObjects: 0.283833 ms  DeleteObjects: 0.002333 ms)

Block Load Gamedoes not exist
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1202.
Total: 1.209719 ms (FindLiveObjects: 0.109682 ms CreateObjectMapping: 0.104140 ms MarkObjects: 0.985686 ms  DeleteObjects: 0.009334 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.675599 ms

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 13864.
Total: 6.736159 ms (FindLiveObjects: 0.579043 ms CreateObjectMapping: 0.198362 ms MarkObjects: 5.897786 ms  DeleteObjects: 0.060383 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13864.
Total: 5.580989 ms (FindLiveObjects: 0.409560 ms CreateObjectMapping: 0.192236 ms MarkObjects: 4.955272 ms  DeleteObjects: 0.023628 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 13887.
Total: 7.212521 ms (FindLiveObjects: 0.629217 ms CreateObjectMapping: 0.218782 ms MarkObjects: 6.312305 ms  DeleteObjects: 0.051924 ms)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 5.225395 ms

Unloading 134 unused Assets to reduce memory usage. Loaded Objects now: 1958.
Total: 3.035530 ms (FindLiveObjects: 0.119600 ms CreateObjectMapping: 0.074969 ms MarkObjects: 2.642889 ms  DeleteObjects: 0.197487 ms)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 1958.
Total: 2.466988 ms (FindLiveObjects: 0.115225 ms CreateObjectMapping: 0.068260 ms MarkObjects: 2.276793 ms  DeleteObjects: 0.006125 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 1969.
Total: 4.105230 ms (FindLiveObjects: 0.156648 ms CreateObjectMapping: 0.109974 ms MarkObjects: 3.812937 ms  DeleteObjects: 0.025087 ms)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.852667 ms

Unloading 113 unused Assets to reduce memory usage. Loaded Objects now: 13871.
Total: 8.229422 ms (FindLiveObjects: 0.452149 ms CreateObjectMapping: 0.203905 ms MarkObjects: 7.316370 ms  DeleteObjects: 0.256412 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 13871.
Total: 8.050896 ms (FindLiveObjects: 0.583419 ms CreateObjectMapping: 0.200987 ms MarkObjects: 7.242275 ms  DeleteObjects: 0.023628 ms)

Setting up 4 worker threads for Enlighten.
  Thread -> id: 2c40 -> priority: 1 
  Thread -> id: 2b48 -> priority: 1 
  Thread -> id: 336c -> priority: 1 
  Thread -> id: 20c4 -> priority: 1 
