"vertexlitGeneric"
{
	"$basetexture" "models/KabalMystic/SonicModels/Rouge/cloth"
	"$bumpmap" "models/KabalMystic/SonicModels/Rouge/cloth_env"

	$ambientocclusion 1
       	 $halflambert 0
	"$nodecal" "1"
	"$model" "1"
	"$surfaceprop" "flesh"
       	"$phong" "6"
	"$PhongAlbedoTint"	"1"
	"$phongexponent" "21"
	"$phongboost" "6.1"	
	"$phongfresnelranges"	"[.4 1 15]"

	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "8"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting
}