#pragma once

// Unity native plugin API
// Compatible with C99

#if defined(__CYGWIN32__)
    #define UNITY_INTERFACE_API __stdcall
    #define UNITY_INTERFACE_EXPORT __declspec(dllexport)
#elif defined(WIN32) || defined(_WIN32) || defined(__WIN32__) || defined(_WIN64) || defined(WINAPI_FAMILY)
    #define UNITY_INTERFACE_API __stdcall
    #define UNITY_INTERFACE_EXPORT __declspec(dllexport)
#elif defined(__MACH__) || defined(__ANDROID__) || defined(__linux__) || defined(__QNX__)
    #define UNITY_INTERFACE_API
    #define UNITY_INTERFACE_EXPORT
#else
    #define UNITY_INTERFACE_API
    #define UNITY_INTERFACE_EXPORT
#endif

/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// IUnityInterface is a registry of interfaces we choose to expose to plugins.
//
// USAGE:
// ---------
// To retrieve an interface a user can do the following from a plugin, assuming they have the header file for the interface:
//
// IMyInterface * ptr = registry->Get<IMyInterface>();
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

// Unity Interface GUID
// Ensures global uniqueness.
//
// Template specialization is used to produce a means of looking up a GUID from its interface type at compile time.
// The net result should compile down to passing around the GUID.
//
// UNITY_REGISTER_INTERFACE_GUID should be placed in the header file of any interface definition outside of all namespaces.
// The interface structure and the registration GUID are all that is required to expose the interface to other systems.
struct UnityInterfaceGUID
{
#ifdef __cplusplus
    UnityInterfaceGUID(unsigned long long high, unsigned long long low)
        : m_GUIDHigh(high)
        , m_GUIDLow(low)
    {
    }

    UnityInterfaceGUID(const UnityInterfaceGUID& other)
    {
        m_GUIDHigh = other.m_GUIDHigh;
        m_GUIDLow  = other.m_GUIDLow;
    }

    UnityInterfaceGUID& operator=(const UnityInterfaceGUID& other)
    {
        m_GUIDHigh = other.m_GUIDHigh;
        m_GUIDLow  = other.m_GUIDLow;
        return *this;
    }

    bool Equals(const UnityInterfaceGUID& other)   const { return m_GUIDHigh == other.m_GUIDHigh && m_GUIDLow == other.m_GUIDLow; }
    bool LessThan(const UnityInterfaceGUID& other) const { return m_GUIDHigh < other.m_GUIDHigh || (m_GUIDHigh == other.m_GUIDHigh && m_GUIDLow < other.m_GUIDLow); }
#endif
    unsigned long long m_GUIDHigh;
    unsigned long long m_GUIDLow;
};
#ifdef __cplusplus
inline bool operator==(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return left.Equals(right); }
inline bool operator!=(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return !left.Equals(right); }
inline bool operator<(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return left.LessThan(right); }
inline bool operator>(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return right.LessThan(left); }
inline bool operator>=(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return !operator<(left, right); }
inline bool operator<=(const UnityInterfaceGUID& left, const UnityInterfaceGUID& right) { return !operator>(left, right); }
#else
typedef struct UnityInterfaceGUID UnityInterfaceGUID;
#endif


#ifdef __cplusplus
    #define UNITY_DECLARE_INTERFACE(NAME) \
    struct NAME : IUnityInterface

// Generic version of GetUnityInterfaceGUID to allow us to specialize it
// per interface below. The generic version has no actual implementation
// on purpose.
//
// If you get errors about return values related to this method then
// you have forgotten to include UNITY_REGISTER_INTERFACE_GUID with
// your interface, or it is not visible at some point when you are
// trying to retrieve or add an interface.
template<typename TYPE>
inline const UnityInterfaceGUID GetUnityInterfaceGUID();

// This is the macro you provide in your public interface header
// outside of a namespace to allow us to map between type and GUID
// without the user having to worry about it when attempting to
// add or retrieve and interface from the registry.
    #define UNITY_REGISTER_INTERFACE_GUID(HASHH, HASHL, TYPE)      \
    template<>                                                     \
    inline const UnityInterfaceGUID GetUnityInterfaceGUID<TYPE>()  \
    {                                                              \
        return UnityInterfaceGUID(HASHH,HASHL);                    \
    }

// Same as UNITY_REGISTER_INTERFACE_GUID but allows the interface to live in
// a particular namespace. As long as the namespace is visible at the time you call
// GetUnityInterfaceGUID< INTERFACETYPE >() or you explicitly qualify it in the template
// calls this will work fine, only the macro here needs to have the additional parameter
    #define UNITY_REGISTER_INTERFACE_GUID_IN_NAMESPACE(HASHH, HASHL, TYPE, NAMESPACE) \
    const UnityInterfaceGUID TYPE##_GUID(HASHH, HASHL);                               \
    template<>                                                                        \
    inline const UnityInterfaceGUID GetUnityInterfaceGUID< NAMESPACE :: TYPE >()      \
    {                                                                                 \
        return UnityInterfaceGUID(HASHH,HASHL);                                       \
    }

// These macros allow for C compatibility in user code.
    #define UNITY_GET_INTERFACE_GUID(TYPE) GetUnityInterfaceGUID< TYPE >()


#else
    #define UNITY_DECLARE_INTERFACE(NAME) \
    typedef struct NAME NAME;             \
    struct NAME

// NOTE: This has the downside that one some compilers it will not get stripped from all compilation units that
//       can see a header containing this constant. However, it's only for C compatibility and thus should have
//       minimal impact.
    #define UNITY_REGISTER_INTERFACE_GUID(HASHH, HASHL, TYPE) \
    const UnityInterfaceGUID TYPE##_GUID = {HASHH, HASHL};

// In general namespaces are going to be a problem for C code any interfaces we expose in a namespace are
// not going to be usable from C.
    #define UNITY_REGISTER_INTERFACE_GUID_IN_NAMESPACE(HASHH, HASHL, TYPE, NAMESPACE)

// These macros allow for C compatibility in user code.
    #define UNITY_GET_INTERFACE_GUID(TYPE) TYPE##_GUID
#endif

// Using this in user code rather than INTERFACES->Get<TYPE>() will be C compatible for those places in plugins where
// this may be needed. Unity code itself does not need this.
#define UNITY_GET_INTERFACE(INTERFACES, TYPE) (TYPE*)INTERFACES->GetInterfaceSplit (UNITY_GET_INTERFACE_GUID(TYPE).m_GUIDHigh, UNITY_GET_INTERFACE_GUID(TYPE).m_GUIDLow);


#ifdef __cplusplus
struct IUnityInterface
{
};
#else
typedef void IUnityInterface;
#endif


typedef struct IUnityInterfaces
{
    // Returns an interface matching the guid.
    // Returns nullptr if the given interface is unavailable in the active Unity runtime.
    IUnityInterface* (UNITY_INTERFACE_API * GetInterface)(UnityInterfaceGUID guid);

    // Registers a new interface.
    void(UNITY_INTERFACE_API * RegisterInterface)(UnityInterfaceGUID guid, IUnityInterface * ptr);

    // Split APIs for C
    IUnityInterface* (UNITY_INTERFACE_API * GetInterfaceSplit)(unsigned long long guidHigh, unsigned long long guidLow);
    void(UNITY_INTERFACE_API * RegisterInterfaceSplit)(unsigned long long guidHigh, unsigned long long guidLow, IUnityInterface * ptr);

#ifdef __cplusplus
    // Helper for GetInterface.
    template<typename INTERFACE>
    INTERFACE* Get()
    {
        return static_cast<INTERFACE*>(GetInterface(GetUnityInterfaceGUID<INTERFACE>()));
    }

    // Helper for RegisterInterface.
    template<typename INTERFACE>
    void Register(IUnityInterface* ptr)
    {
        RegisterInterface(GetUnityInterfaceGUID<INTERFACE>(), ptr);
    }

#endif
} IUnityInterfaces;


#ifdef __cplusplus
extern "C" {
#endif

// If exported by a plugin, this function will be called when the plugin is loaded.
void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginLoad(IUnityInterfaces* unityInterfaces);
// If exported by a plugin, this function will be called when the plugin is about to be unloaded.
void UNITY_INTERFACE_EXPORT UNITY_INTERFACE_API UnityPluginUnload();

#ifdef __cplusplus
}
#endif

struct RenderSurfaceBase;
typedef struct RenderSurfaceBase* UnityRenderBuffer;
typedef unsigned int UnityTextureID;
