"VertexLitGeneric"
{
	"$basetexture" "models/Purgatory/Purgy/bluehair"
	"$bumpmap" "models/Purgatory/Purgy/hair_env"
                  "$phongexponenttexture"	"models/Purgatory/Purgy/albedotint"
	$ambientocclusion 1
       	 $halflambert 0
	"$nodecal" "1"
	"$model" "1"
	"$surfaceprop" "flesh"


	"$rimlight" "6"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "8"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "6"										// Boost for ambient cube component of rim lighting

}