"VertexlitGeneric"
{
	"$basetexture" "models/kabalmystic/sonicmodels/Breezie/dress"
	"$bumpmap" "models/kabalmystic/sonicmodels/Breezie/dress_n"
	"$halflambert" "1"
                "$nocull" 1

"$color2"				"[1 -9 -9]"
        "$phongexponenttexture"     "models/kabalmystic/sonicmodels/Breezie/albedo"
	"$normalmapalphaenvmapmask" "1"
	"$envmaptint"	"[0.15 0.15 0.15]"
	"$nodecal" "1"
	"$model" "1"
	"$surfaceprop" "flesh"
       	"$phong" "6"
	"$PhongAlbedoTint"	"1"
	"$phongexponent" "1"
	"$phongboost" "6.1"	
	"$phongfresnelranges"	"[.4 1 15]"

	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
//	"$$rimexponent"	"50"
	"$rimlightboost" "1"										// Boost for ambient cube component of rim lighting
}