"VertexLitGeneric"
{
	"$basetexture"				"models/KabalMystic/Mariomodels/Bowsette/gold"
	"$bumpmap"					"models/KabalMystic/Mariomodels/Bowsette/normal"
	"$envmap"					"models/KabalMystic/Mariomodels/Bowsette/Gold"
	$phongexponenttexture "models/KabalMystic/Mariomodels/Bowsette/albedo"
	"$halflambert" "0"
	$ambientocclusion 1
                "$nocull" 1
	"$envmaptint" " [6.9 3.8 0.0]"
"$envmapcontrast" "4.5.5"
"$color2"				"[0.9 0.8 0.0]"
	"$nodecal" "1"
	"$model" "1"
	"$surfaceprop" "flesh"
       	"$phong" "6"
	"$PhongAlbedoTint"	"1"
	"$phongexponent" "1"
	"$phongboost" "6.1"	
	"$phongfresnelranges"	"[.4 1 15]"

	"$rimlight" "6"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "8"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "6"										// Boost for ambient cube component of rim lighting


}