"VertexlitGeneric"
{
	"$basetexture" "models/KabalMystic/Mariomodels/Bowsette/crown"
	 "$bumpmap"     "models/KabalMystic/Mariomodels/Bowsette/normal"
"$color2"				"[1.1 1.1 1.1]"

	$normalmapalphaenvmapmask 1
	$envmaptint "[0.75 0.75 0.75]"

	$phong 1
	$phongexponenttexture "models/KabalMystic/Mariomodels/Bowsette/albedo"
	$phongfresnelranges "[0.4 2 20.5]"
	$phongalbedotint 1
	$phongboost 1

	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "4"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "3"										// Boost for ambient cube component of rim lighting
	"$rimmask" "1"

}
