Liquid Metal Golem Properties/Abillities: 25 Regeneration (Fire, Ice, Special [Golem-slaying weapons or spells]) 25 Fire Restistance Anthropromophic Liquid Form Improved Uncanny Dodge Floor Master DR 5 Fold Iron or +3 Golem Immunities Darkvision 90 Feet Tremor Sense 300 Feet Stats: Strength 20 +5 Dexiterity 10 +0 Constitution - -- effective +3 Intellegence 18 +4 Wisdom 10 +0 Charisma 16 +3 Type of Creature: Trap Springer Golem Trap Golem (it is the trap) Detailed Stats: Hit Dice: 9d10 + 0 + 27 (92 average 117 Maximum) Size: Large Inititive: +0 Base Attack Bonus: +9 Melee/Ranged Mod: +16/+8 Grapple Modifiter: +18 Armor Class: 14 Damage Rediction: 5 Cold Iron or +3 Spell Restiance: 15 Attacks: 2 +3 Poisoned Blade Hands (1d10 + 5 + 3 x2) Equipment: Natural Weapons they act as +3 Weapons based on what they are created. They can take the shape of any 1 handed weapon and all count as if they are poisoned with Mercury poison Other Information: As you wonder through the long winding dungeon, the parties rogue spots something odd from on the floor, he believes it to be a trap, and as moves closer in investigate suddenly it springs it's trap. A metallic like blade pierces through his chest. While nobody notices it as he is behind the corner, the then comes walking around the corner, as if nothing was there or nothing happened. Nobody says a thing or even notices until they get