--==Latex Flasks of Imprisonment==-- Based on "IM: Skipp's Latex Trap" drawn by Thecruelseasons. The flasks can be used infinite admount of times. Although it takes a few minutes for each flask to 'recharge' or refill for a better term. The usage is simple: Just splash the contents over the ground and watch it do it's work. The flasks and liquid latex within will come in any of the twelve colors: Blue, Red, Yellow, Green, Purple, Black, White, Pink, Orange, Brown, Grey and Cyan. In order to indentify the flasks, there are markings on them. They will be named by the markings and you can look up the markings here: http://dmweb.free.fr/?q=node/196 --=Power Runes=-- There is also a symbol next to the main rune (usually located above the first rune symbol). This is the Power rune and it shows what effects the flask has. Each power rune has an added effect to each trap. A flask without any of the runes works exactly like the traps described below, without any added effect of course... These power symbols are the following below: "Lo" - The trap will not digest it's victims. "Lo" has the added effect of putting victims to sleep, usually causing them to wake up elsewhere than the trap. "Um" - The trap has a larger tendency to digest it's victims. "Um" also makes the trap capable of creating ten more latex zombies whenever it digests a victim. "On" - The trap has a weak tendency to digest it's victims. Victims digested by an "On" powered trap, however, causes the trap to grow alot larger. "Ee" - The trap has no changes in tendency. This power rune causes the trap to reform a digested victim on the spot, usually trapping them again. The victim cannot escape unless he is released by the trap unharmed. Traps that do not digest and has the "Ee" symbol, the victim is teleported outside the range of the trap instead. "Pal" - The trap will always digest it's victims. "Pal" powered traps grows four pillars that sits in a row within eye-sight of the trap. Each pillar creates a glowing latex ball when a victim is digested. These glowing orbs are a part of the soul's energy leeched by the trap as they part from their body. Each pillar can have ten of the glowing orbs float about it. Once all four pillars have ten soul motes each, these transform into various motes, all from Earth, to Primal to Shadow. Like motes of Azeroth, ten motes are needed to create a primal. These can be harvested by anyone. These motes will swirl around the pillars untill collected. And if left unharvested, victims trapped will never be digested, forever trapped untill motes are harvested. To harvest them, just simply pick them up. "Mon" - The trap have a large tendency to entrap victims, rather than digest them. Whenever a victim is trapped for a week by a "Mon" powered trap, they are teleported onto a latex pillar or platform of sorts that transforms them into a latex statue, always sitting on knees or rump, hands holding out and seemingly cup their hands around a random mote. The victims who turn into latex statues are reformed next to it the instant he is transformed, allowing him or her to watch their statue self and collect the mote or leave the mote be. --=Latex Trap types=-- "Vi" latex will act exactly like the one in the original latex trap, sucking someone down rapidly and enclose them inside a vacuum-sealed sack. "Ful" latex trap will work similar, but uses a combo of tentacles and suction to suck someone down. "Des" latex coats someone from feet and up, then suck them down quickly. "Zo" latex trap grows a balloon around them, then fills it with air, then a second layer and fills it with water, compressing the inner balloon some so they wind up in a semi-stretchy prison. The liquid is water inside the second balloon. The trap can fill the first balloon up with liquid latex that paralyzes the victim within, yet allow them to breathe. They'll be floating around in a transparent liquid so a shilouette is seen most of the time. "Ven" latex will stick the feet of the victim to it's surface before it slowly snakes upwards like a snake, then mold into a thick, vacuum-sealed coccoon and keep them trapped in the same spot. For every catch it grows larger untill it can become a forest full of sealed in victims. "Gor" will also stick to the feet, but will suck the victim down before pushing him/her out again, trapping them in a vacuum-sealed, stretchy sack. Area grows as each victim is consumed and trapped. "Bro" works a little diffrent. It forms a disc on the ground instead of becoming a quicksand area. This one sticks to the victim's body whenever they step or trip into it. They are then coated in a thin layer of latex, arms wrapped up against their body by a rosette taped around their belly. Then they are suspended above the ground by a thin branch-like growth from the ground, the string attached to the top of their head or tip of their toes. "Neta" also works diffrently. It forms a large disc that attaches itself to something that can suspend it, such as a tree branch or an overlooking rock ledge. This one shoots a thick tentacle down that wraps around the victim and pulls them up, then it sucks them into itself and traps then in a tight sack. "Ros" latex trap works diffrently aswell. It forms a large orb that floats up and attaches itself to something that can suspend it, much like the "Neta" latex trap. The orb will then grow plenty of tentacles to grab someone and strip them of clothing, enter any orifice and inflate to anchor within the victim's body and then pull the victim into itself. Once the victim is fully inside, they come out trapped in a vacuum-tight sack, unable to move at all save wiggle about weakly. "Sar" latex sucks the victim down halfway before engulfing them, coat them and then become rockhard around the victim, statufying their upper half in an instant. This creates an eerie area of victims that appears to struggle or are horrified. (Spooky..) "Ku" latex trap works like very sinky clay. And the more the victim struggles, the faster he sinks. This latex is heavy and can pull someone down quickly if they struggle. They will sink under the surface in the end, even if they stay still. Once they reach the bottom, they are stuck there untill they become a randomly colored latex being that acts as a zombie of sorts, just their job is to grab and drag someone down into the clay or yiff the victim in any way possible. "Ir" one is interesting. It catches it's victims in three ways and it's random where it puts itself. It can stick to the roof, to the ground or onto walls. The first way is actually open up a big puckered 'mouth' that inhales and sucks the victim into itself before closing up and traps the victim within, leaving no trace of him/her. The second way to catch is to slither out one single cock-shaped tentacle that inserts into the butt of the victim, subdue them with a spray of arousal-inciting liquids, then enter all orifices and yiff them while they are pulled into the latex and intrapped in a chamber that fills up with liquid latex. This continues untill the victim have climaxed enough times for it to harden up around him/her, trapping them. The third way is the interesting one. Since the latex can stick to any surface, it happens it forms a large area that forms a 'tunnel' for the victim to walk into. Once deep in enough, it fills the inside with a thick cloud of liquid latex that will quickly coat the victim and slowly encase and/or statuefy them on the spot or just coat them in a layer of latex that is VERY sticky to it's own surface. The third method only happens if it assumes a tunnel shape form. "Dain" latex trap works diffrently than most traps. It creates a hard, yet slighlty pliable surface. Whenever someone steps onto it, it traps them inside a clear latex box that forms around them. Then the floor sprays a very misty liquid latex into the cube, filling it up. The victim is covered in the liquid latex, which hardens into a rock hard layer, turning the victim into a statue. Due to the victim can struggle for a few moments after the coating has covered them fully, this trap has the tendency to actually make a large area of statues, all of them in many diffrent poses, either struggling, standing in shock or so on. "Kath" is a sinister trap. Whenever someone walks into it's soft surface, it fires several thin strands of very sticky latex around the victim, coating him in several layers of sticky latex webbing, engulfing them fully. Then it enters all orifices of the victim, starting to fill his insides up as the strands starts to 'melt' and turn into a skin-tight sack around them. If they cannot get out of this trap before the strands fully melt and harden, one of two things will happen. First is that they are instantly turned into a latex statue, which is then sucked down and melded into the body of the trap or turned into a latex zombie. The other is the sack comes loose and they wind up wriggling in middle of the puddle of the trap, unable to free themselves. They can only get free if someone tears the sack apart form the outside. "Ya" sucks the victims down untill only their face is visible in the puddle, then it's coated in a fine layer of latex. They can still move their face and mouth, but can't free themself. This trap grows with each catch and it can create a large area of moving latex faces of the victims it has caught. Unlike most traps, this one will release them later on. But they are always teleported far away by unknown and mystical means. "Ra" is unique. Instead forming a puddle, it forms a pillar with a glowing latex orb floating above this pillar. It shines brightly and whenever it flares, anything within the bright light's gaze is instantly coated in a layer of latex, trapping victims in suits of latex and can change whole landscapes looks by one flare. If the ground is latexy, it can stick the victims to it and it has a very powerful control on what it wishes to coat and which part of the victim's body to stick to any latexed surface. "Ew" coats a large surfaced area and creates a living labyrinth under the latexy surface. Anyone who is sucked through the ground must find the rune of 'Ew', which is the name of this trap. The dungeon has latexy Mizajinian ant zombies walking around and traps that either engulfs, sucks, webs, sprays or wraps the victims up. Like Ya, even if the victims cannot escape before they are trapped, it will release them later on. "Oh" is a trap that looks like five oval-like pillars that constantly emits a 'dry ice' style of liquid latex mist from the tips constantly. The ovals can be small or huge, depending on how long they have been there. This so-called 'dry ice' mist works in one of two ways: The liquid latex mist coats the victim more and more, going thicker and more of a coccoon over time and once it's over a foot thick, it becomes too heavy for the victim to move so sometimes people can find victims being half-coated, just unable to move due to the heavy weight (the weight is usually centered at the bottom so feet are immobilized or the cocoon is 'sticked' to the ground. The second way is that as the victim is coated by the liquid latex, it hardens up rapidly and immobilizes them in a rockhard suit. If they are fully coated, they are either just trapped or turned into a latex zombie. As for the coccoon, it's usually a stretchy, yet heavy and supple prison that lasts for over a week.