Types: Psychic/Shadow/Jewel/Subspace

Height: 8’11"
(At point on fully evolved. The previous form by Pommelya Island heritage is 4’07”.)

Nature: Impish

Abilities: Dark Ecosystem | Negaverse Enforcer | Adaptability |
Long Reach |

Item: Shell Bell, tied to a black pearl necklace and 
jewel brooch compact case holding a Big Root

HP: 242
Attack: 200
Defense: 190
Special Attack: 120
Special Defense: 190
Speed: 230

EVs: 252 HP / Attack 50 / 56 Def / 96 Sp. Def / Speed 56

Moveset: Radiant Rain | Cosmosis Extraction | Celestropic Ecodancia | Mesmer-Eyes |

Resistances:  Fighting x1/6 | Fire x1/4 | Electric x1/4 | Shadow x1/2 |
Water x1/2 | Grass x1/2 | Flying x1/2 | Ice x1/2 | Ground x1/2 | Steel x1/2 |

Weaknesses: Subspace x4 | Dragon x2 |

Immune to: Jewel x0 | Normal x0 | Fairy x0 | Dark x0 | Psychic x0 |
Rock x0 | Poison x0 |
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Custom moves, Types and Abilities

Radiant Rain
Type: Jewel/Psychic | Physical | Base Power: 230 | Accuracy: 100%

The user conjures up tons of giant sharp gemstones.
Forming them like shooting-stars, gracefully commanding the falling jewels down upon its opponent.
Leftover shards from collisions create extra painful field-hazards to both land and sky, carrying Jewel/Psychic-type effects.
Field-hazard damage adds in 18.5% from shards psy-exploding over time on opposing Pokemon.
---------------------------------

Cosmosis Extraction
Type: Shadow/Subspace | Physical | Base Power: 20 | Accuracy: 100%

Large diamond-shaped holes of space emerges around the target, then nebulous hands 
quickly overwhelms it with harsh pulling on the enemy's existential matter to a wicked degree. 
Reads off raised stats for increased power in draining enemies. 
Bypasses protective status moves.
---------------------------------
 
Celestropic Ecodancia
Type: Shadow/Psychic | Status | Base Power: ___ | Accuracy: ___%

The user infuses itself with tremendous naughty energy through suggestive 
tribal belly-dancing as it were in a cosmic jungle.
Boosts Attack, Defense, Special Defense and Speed stats 3 stages.  
---------------------------------

Mesmer-Eyes  
Type: Shadow/Psychic/Subspace | Status | Base Power: ___ | Accuracy: ___%

The strange eyes of the user locks its petrifying sight on a foe full stop, decreasing battle-driving mindsets.
Its unparallel-world hold prevents escapes, lulling the target into a submissive trance, no matter what gender.
Any Pokemon, excluding Shadow or Subspace-types, being zonked will lose 35% HP as time passes.
---------------------------------

Dark Ecosystem

Heals status along draining HP off Pokemon when harmful conditions occur to them.
Provides 80% HP as well of status heals if its bearer is fighting in Shadow-influenced arenas.
Simple Beam, Trace, Power of Alchemy, Receiver or Aura Break has no effect.
---------------------------------

Negaverse Enforcer

Odd, void-universe power assist this Pokemon. Consuming the battlefield of nebulous subspace until its user exits.
Disrupts all Weather/Terrain activity. Reduces receiving hit damage by 44%.
Trick Room becomes inverted against its originator.
One-hit KO attacks, Leech Seed draining, Burn/(Badly)Poison following Ghost Pokemon Curse effects
are reversed in damage results; healing the ability's user and foes destroying themselves.
Enemy Reflect/Light Screen/Aurora Veil protection are nullified 20%.
Teravolt, Turboblaze, Simple Beam, Magic Bounce, Trace, Power of Alchemy, 
Receiver, Aura Break or Mold Breaker has no effect.
---------------------------------

Shadow-type

A fully embraced, non-corrupt, emotionally stable take on Old Gen 3's concept.
Has STAB. Shadow-types of this nature carry TRUE dark-matter to dim out most attacks containing light.
Dark-type's wily attacks has no effect due to nullifying from a deeper, shadier source.
Fighting-types are troubled since their targeting blows end up getting kind-of screwed over,
thanks to pitch black-purple visuals.

Resistances: Shadow x1/2 | Fire x1/2 | Electric 1/2 | Fighting x1/2 |

Super-effective against: Everything else not tied to Shadow and Subspace.

Immune to: Dark x0 |

Resisted by: Shadow x1/2 |

Weaknesses: x0 |

Immune from: x0 |

And no, you cannot snag those having it.
Mass-produced versions, if few still linger around or recently created, don't possess these benefits.  
---------------------------------

Jewel-type

It contains favorable defensive properties to combat huge Type threats at the expense of hitting almost everything neutral.
The Jewel-type embodies on the gemstone's meaning of purity and density.
Subspace-type weakness is from them making physics rules more wonky than usual, getting past many resistances.
Dragon-type weakness/counterattack super-effectiveness tells a joke among draconian legends.

Resistances: Normal x1/2 | Fire x1/2 |  Water x1/2 | Grass x1/2 | Fairy x1/2 | Flying x1/2 | Psychic x1/2 |  
Fighting x1/2 | Ice x1/2 | Bug x1/2 | Electric x1/2 | Ghost x1/2 | Dark x1/2 | Ground x1/2 | Steel x1/2 |

Super-effective against: Dragon x2 |

Immune to: Jewel x0 | Rock x0 | Poison x0 |

Resisted by: x0 |

Weaknesses: Subspace x2 | Dragon x2 |

Immune from: Jewel x0 |
---------------------------------

Subspace-type

A weird, oddball of a Type that very few possess.
Its out-of-this-dimension attribute gives logic/magic trouble right from the get-go.
Shadow-types hit them on neutral damage and it does mess physics on Jewel-type's spectacular defensive properties.
By ironic shenanigans, they can harm others who has their own typing due to intercepting, pocket dimension warped effects.

Resistances: Jewel x1/2 | Ghost x1/2 |

Super-effective against: Subspace x2 | Jewel x2 | Normal x2 | Fairy x2 | Dark x2 | Ghost x2 | Psychic x2 |

Immune to: Fairy x0 | Dark x0 | Psychic x0 | Normal x0 |

Resisted by: x0 |

Weaknesses: Subspace x2 |

Immune from: x0 |