"VertexLitGeneric"
{
	"$basetexture" "models\cobar_red/Cobar_Fem_D"
	"$bumpmap" "models\cobar_red/Cobar_Fem_N"
	
	"$phong" "1"
	"$PhongAlbedoTint"	"1"
	"$phongexponent" "21"
	"$phongboost" "1.1"	
	"$phongfresnelranges"	"[.4 1 15]"

	"$rimlight" "1"												// To enable rim lighting (requires phong)
	"$rimlightexponent" "8"										// Exponent for phong component of rim lighting	
	"$rimlightboost" "2"										// Boost for ambient cube component of rim lighting
}
