// Created by Crowbar 0.19.0.0

Compiling...

StudioMdl Patcher 2.0.0 is started.
Code by Alexander B. (2010kohtep) special for RED_EYE.

qdir:    "e:\modelos en wip\recursos finales\freya bis\export\body\dragoon\"
gamedir: "G:\Program Files\SFM\game\usermod\"
g_path:  "shoes.qc"
Building binary model files...
Working on "shoes.qc"
DMX Model e:\modelos en wip\recursos finales\freya bis\export\body\dragoon\shoes.dmx
Processing LOD for material: INTEcLOTHS
---------------------
writing G:\Program Files\SFM\game\usermod\models/Fursonas\FinalFantasy\FreyaCrescent\Cosmetics\shoesBIS.mdl:
bones         8472 bytes (29)
   animation       x       y       ips    angle
animations     152 bytes (1 anims) (1 frames) [0:00]
sequences      332 bytes (1 seq) 
ik/pose        164 bytes
eyeballs         0 bytes (0 eyeballs)
flexes           0 bytes (0 flexes)
textures        76 bytes
keyvalues        0 bytes
bone transforms     4008 bytes
bone flex driver       0 bytes
collision        0 bytes
total        13864
---------------------
writing G:\Program Files\SFM\game\usermod\models/Fursonas\FinalFantasy\FreyaCrescent\Cosmetics\shoesBIS.vvd:
vertices    392352 bytes (8174 vertices)
tangents    130784 bytes (8174 vertices)
total       523200 bytes
---------------------
Generating optimized mesh "G:\Program Files\SFM\game\usermod\models/Fursonas\FinalFantasy\FreyaCrescent\Cosmetics\shoesBIS.dx90.vtx":
Begin: COptimizedModel::WriteVTXFile
		TotalBodyParts = 1
		TotalModels = 1
		TotalModelLODs = 1
		TotalMeshes = 1
		TotalStrips = 1
		TotalStripGroups = 1
		TotalVerts = 8174
		TotalIndices = 46368
		TotalTopology = 0
		TotalBoneStateChanges = 18
		TotalMaterialReplacements = 0
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      33 bytes
strips:            35 bytes
verts:          73566 bytes
indices:        92736 bytes
bone changes:     152 bytes
everything:    166595 bytes
End: COptimizedModel::WriteVTXFile

Completed "shoes.qc"

Compiling...
