// Created by Crowbar 0.19.0.0

Compiling...

StudioMdl Patcher 2.0.0 is started.
Code by Alexander B. (2010kohtep) special for RED_EYE.

qdir:    "e:\modelos en wip\recursos finales\freya bis\export\body\dragoon\"
gamedir: "G:\Program Files\SFM\game\usermod\"
g_path:  "armor.qc"
Building binary model files...
Working on "armor.qc"
DMX Model e:\modelos en wip\recursos finales\freya bis\export\body\dragoon\armor.dmx
Processing LOD for material: coat
Processing LOD for material: belt
Processing LOD for material: Metals
Max flex verts 3938
---------------------
writing G:\Program Files\SFM\game\usermod\models/Fursonas\FinalFantasy\FreyaCrescent\Cosmetics\armorBIS.mdl:
bones         7020 bytes (22)
   animation       x       y       ips    angle
animations     124 bytes (1 anims) (1 frames) [0:00]
sequences      304 bytes (1 seq) 
ik/pose        804 bytes
eyeballs         0 bytes (0 eyeballs)
flexes      132172 bytes (10 flexes)
textures       208 bytes
keyvalues        0 bytes
bone transforms     3056 bytes
bone flex driver       0 bytes
collision        0 bytes
total       144608
---------------------
writing G:\Program Files\SFM\game\usermod\models/Fursonas\FinalFantasy\FreyaCrescent\Cosmetics\armorBIS.vvd:
vertices    437856 bytes (9122 vertices)
tangents    145952 bytes (9122 vertices)
total       583872 bytes
---------------------
Generating optimized mesh "G:\Program Files\SFM\game\usermod\models/Fursonas\FinalFantasy\FreyaCrescent\Cosmetics\armorBIS.dx90.vtx":
Begin: COptimizedModel::WriteVTXFile
		TotalBodyParts = 1
		TotalModels = 1
		TotalModelLODs = 1
		TotalMeshes = 3
		TotalStrips = 5
		TotalStripGroups = 5
		TotalVerts = 9302
		TotalIndices = 47112
		TotalTopology = 0
		TotalBoneStateChanges = 41
		TotalMaterialReplacements = 0
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:            27 bytes
strip groups:     165 bytes
strips:           175 bytes
verts:          83718 bytes
indices:        94224 bytes
bone changes:     336 bytes
everything:    178709 bytes
End: COptimizedModel::WriteVTXFile

Completed "armor.qc"

Compiling...
