// Created by Crowbar 0.19.0.0

Compiling...

StudioMdl Patcher 2.0.0 is started.
Code by Alexander B. (2010kohtep) special for RED_EYE.

qdir:    "d:\modelos en wip\recursos finales\mora gm\export\"
gamedir: "J:\Program Files\SFM\game\usermod\"
g_path:  "handt.qc"
Building binary model files...
Working on "handt.qc"
DMX Model d:\modelos en wip\recursos finales\mora gm\export\mano.dmx
Processing LOD for material: tent
Max flex verts 7103
---------------------
writing J:\Program Files\SFM\game\usermod\models/Fursonas\Gunmouth\Dorukolorukalai\Props\MoraHandtent.mdl:
bones        15308 bytes (53)
   animation       x       y       ips    angle
animations     116 bytes (1 anims) (1 frames) [0:00]
sequences      428 bytes (1 seq) 
ik/pose        420 bytes
eyeballs         0 bytes (0 eyeballs)
flexes      273760 bytes (4 flexes)
textures       208 bytes
keyvalues        0 bytes
bone transforms     7272 bytes
bone flex driver       0 bytes
collision        0 bytes
total       298300
---------------------
writing J:\Program Files\SFM\game\usermod\models/Fursonas\Gunmouth\Dorukolorukalai\Props\MoraHandtent.vvd:
vertices    412992 bytes (8604 vertices)
tangents    137664 bytes (8604 vertices)
total       550720 bytes
---------------------
Generating optimized mesh "J:\Program Files\SFM\game\usermod\models/Fursonas\Gunmouth\Dorukolorukalai\Props\MoraHandtent.dx90.vtx":
Begin: COptimizedModel::WriteVTXFile
		TotalBodyParts = 1
		TotalModels = 1
		TotalModelLODs = 1
		TotalMeshes = 1
		TotalStrips = 2
		TotalStripGroups = 2
		TotalVerts = 8652
		TotalIndices = 51474
		TotalTopology = 0
		TotalBoneStateChanges = 56
		TotalMaterialReplacements = 0
body parts:         8 bytes
models:            20 bytes
model LODs:        12 bytes
meshes:             9 bytes
strip groups:      66 bytes
strips:            70 bytes
verts:          77868 bytes
indices:       102948 bytes
bone changes:     456 bytes
everything:    181481 bytes
End: COptimizedModel::WriteVTXFile

Completed "handt.qc"

Compiling...
