"VertexLitGeneric"
{
	"$basetexture" "models\fursonas\sonic\blaze\cloth/Blazer"
	"$bumpmap" 		"models\fursonas\sonic\blaze\cloth/NBlazer"
$basemapalphaphongmask 0
	"$model" 					"1"
	"$phong" "1"
	"$phongexponent" "1"
	"$phongboost" "1"
	"$phongfresnelranges" "[0.6 0.5 1]"

$nocull 1

"$phongtint" 				"[1 0 1]"


	"$ambientocclusion" 		"1"

	

}