"VertexLitGeneric"
{
	"$basetexture" "models\fursonas\sonic\blaze\flame/yellow"
	"$bumpmap" 		"models\fursonas\sonic\blaze\nainl"
$lightwarptexture "models\fursonas\sonic\blaze\flame/warp"
$selfillum 1 
$selfillummaskscale 3
$alpha 1
	"$model" 					"1"
	"$phong" "1"
	"$phongexponent" "1"
	"$phongboost" "1"
	"$phongfresnelranges" "[1 0.5 1]"



"$phongtint" 				"[1 0 0]"


	"$ambientocclusion" 		"0"

	

}